2016
DOI: 10.17661/jkiiect.2016.9.6.519
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A Fast Algorithm for Region-Oriented Texture Coding

Abstract: This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possib… Show more

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