2018
DOI: 10.1007/978-3-319-76270-8_8
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A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot

Abstract: This paper presents a new approach to designing and supervising an interactive experience. The approach is implemented by creating a serious game with a Nao robot. This game allows youth to discover the ethnographic artifacts of La Rochelle's natural history museum in a playful manner. The design phase of the game is divided into two steps. The first step defined the atomic behaviors grouped within the pattern. In the second step, the agents implementing these patterns were created; they specified the contents… Show more

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Cited by 8 publications
(8 citation statements)
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References 12 publications
(10 reference statements)
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“…However, additional features may reinforce the robot's behavior and improve its interaction with visitors. Gestures support this statement by enabling the social robot to animate its speech [19,24,25,27] and convey emotions [17,38]. Often, researchers script a robot's gestures at the same time as they create its behaviors [19,24,25,27].…”
Section: Gesturesmentioning
confidence: 99%
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“…However, additional features may reinforce the robot's behavior and improve its interaction with visitors. Gestures support this statement by enabling the social robot to animate its speech [19,24,25,27] and convey emotions [17,38]. Often, researchers script a robot's gestures at the same time as they create its behaviors [19,24,25,27].…”
Section: Gesturesmentioning
confidence: 99%
“…With some sensors and systems available, frameworks with their software need to be installed and used to program and set up the robot. That is the case of the camera Kinect [19,26] or the robot NAO [25], in which modules such as speech recognizer, face detection, face tracking, microphones and speakers are already arranged and useable with a graphical programming tool called Choregraphe or a Python Software Development Kit (SDK).…”
Section: Architecture Design To Generate Behaviorsmentioning
confidence: 99%
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“…In a study, Mondou et al introduce a dynamic scenario for a serious game with museum content with agents controlling content and behavior. They divide the scenario-building steps into two, namely, defining the behavior in grouping patterns and applying them [30]. Besides the scenario design system, the serious game also requires a system to control the scenario.…”
Section: A Related Workmentioning
confidence: 99%
“…The commercialization of social robots is spreading fast. Some good examples of this trend are NAO [1] and Pepper [2] that can welcome and play with visitors in museums [3] or give directions in shopping malls [4]. Since social robots are designed to interact with people, they must be skilled in the different aspects of communication.…”
Section: Introductionmentioning
confidence: 99%