2009
DOI: 10.1007/s11042-009-0296-6
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A DR algorithm based on artificial potential field method

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Cited by 3 publications
(4 citation statements)
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“…This provided similar features to rollback, often used in online fighting games [44]. Li et al [27] and Shi et al [48] proposed using potential fields to predict player motion. Ohlenburg [36] extended dead-reckoning to include collision responses.…”
Section: Smart Clientsmentioning
confidence: 99%
“…This provided similar features to rollback, often used in online fighting games [44]. Li et al [27] and Shi et al [48] proposed using potential fields to predict player motion. Ohlenburg [36] extended dead-reckoning to include collision responses.…”
Section: Smart Clientsmentioning
confidence: 99%
“…We chose this many players for our studies because it is an authentic representative set of the actual players that would be seen in an online game playing community. Furthermore, this size of sample follows suit with the sample sizes of similar works [18,21,26,29].…”
Section: The Testing Methodsology Play Testingmentioning
confidence: 99%
“…And so we turn to compensation methods that can reduce and mask the effects of delay and loss. The use of a dead reckoning (or path prediction) algo rithm is one such compensation method, and can hide the effects of delay and loss considerably [5,8,18,21,26].…”
Section: Motivationmentioning
confidence: 99%
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