Abstract:Traditional dead reckoning schemes predict a player's position by assuming that players move with constant force or velocity. However, because player movement is rarely linear in nature, using linear prediction fails to produce an accurate result. Among existing dead reckoning methods, only few focus on improving prediction accuracy via genuinely nontraditional methods for predicting the path of a player. In this paper, we propose a new prediction method based on play patterns. We implemented a 2D top-down mul… Show more
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