2020
DOI: 10.1109/access.2020.2995119
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A Distributed Gamified System Based on Automatic Assessment of Physical Exercises to Promote Remote Physical Rehabilitation

Abstract: Physical rehabilitation aims at improving the functional ability and quality of life of patients affected by physical impairments or disabilities. Neurological diseases represent the largest cause of disability worldwide. For many, there is no cure and physiotherapy allows symptoms to be managed. Physiotherapy is based on the daily execution of exercises, traditionally under the supervision of a therapist. However, performing these exercises requires that both the patient and the physiotherapist are together s… Show more

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Cited by 7 publications
(22 citation statements)
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References 31 publications
(36 reference statements)
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“…One technique for dealing with this is dynamic time warping [104], which can handle temporal sequences of different lengths. This has been a widely used technique of past assessment tasks [100], [103], [105], [106] and even in recent works [107], [108]. A better solution was proposed by Zhu et al [97] that trained a separate CNN network, D-CNN, to deal with dynamic input lengths.…”
Section: B Work In Automated Exercise Assessmentmentioning
confidence: 99%
“…One technique for dealing with this is dynamic time warping [104], which can handle temporal sequences of different lengths. This has been a widely used technique of past assessment tasks [100], [103], [105], [106] and even in recent works [107], [108]. A better solution was proposed by Zhu et al [97] that trained a separate CNN network, D-CNN, to deal with dynamic input lengths.…”
Section: B Work In Automated Exercise Assessmentmentioning
confidence: 99%
“…Naive Bayes [22] Dynamic Time Warping [36] Exergame Classification [29] K-nearest neighbors [3] Markov Model & Dynamic Type Warping [37] Decision tree [38] Support Vector Machine [39] Classification [7] K-Means [15] Mobile Apps Markov Chain Analysis [23] Game classification [40] Support Vector Machine [2] K-Nearest Neighbours [2] Classification [5] Logical Regression [33] available least accurate Most Accurate…”
Section: Gamificationmentioning
confidence: 99%
“…Gamified application Dynamic Time Warping [36] 29. An This study applies machine learning algorithms and surface electromyography (sEMG) to the rehabilitation system.…”
Section: Post-stroke Physical Rehabilitationmentioning
confidence: 99%
“…The skeleton data are also used for motion monitoring and injury prevention [101]. Rehabilitation monitoring systems assist patients during recovery [102] and increase their engagement via gamification [103].…”
Section: Health Carementioning
confidence: 99%