2017
DOI: 10.14742/ajet.3613
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A DBR framework for designing mobile virtual reality learning environments

Abstract: This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop more authentic educational experiences and learner-centred pedagogies in higher education. The projects highlight the first two phases of the DBR framework, involving the exploration of mobile virtual reality (VR) to enhance the learning environment, and the design of prototype solutions … Show more

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Cited by 37 publications
(27 citation statements)
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“…Due to the recent, and rapidly changing and emerging nature of the technology that surrounds mobile AR and VR affordances, there is relatively limited published research in learner-generated mobile AR and VR (Cochrane, 2016;Cochrane, Narayan, & Antonczak, 2016;FitzGerald et al, 2013;Hussein & Natterdal, 2015). This will change rapidly with the development of special interest research groups, such as the Ascilite mobile learning special interest group (http://ascilite.org/get-involved/sigs/mobilelearning-sig/), the immersive Learning Research Network (https://immersivelrn.org/about-us/what-isilrn/), and other similar research clusters around the globe targeting these emerging mobile affordances.…”
Section: Research In Mobile Learningmentioning
confidence: 99%
“…Due to the recent, and rapidly changing and emerging nature of the technology that surrounds mobile AR and VR affordances, there is relatively limited published research in learner-generated mobile AR and VR (Cochrane, 2016;Cochrane, Narayan, & Antonczak, 2016;FitzGerald et al, 2013;Hussein & Natterdal, 2015). This will change rapidly with the development of special interest research groups, such as the Ascilite mobile learning special interest group (http://ascilite.org/get-involved/sigs/mobilelearning-sig/), the immersive Learning Research Network (https://immersivelrn.org/about-us/what-isilrn/), and other similar research clusters around the globe targeting these emerging mobile affordances.…”
Section: Research In Mobile Learningmentioning
confidence: 99%
“…These triggering events are supported through the negotiated selection of an ecology of resources (Luckin 2008) that support learners in the development of core capabilities such as creativity, rather than the delivery of a body of content. Through various curriculum design projects we have identified that redesigning the curriculum for student-determined learning thus requires a staged and scaffolded design approach that may involve several redesign iterations over time Antonczak 2015a, 2015b;Cochrane and Keegan 2012;Cochrane et al 2017a). This guided the design of the introduction of mVR into the health education curriculum.…”
Section: Curriculum Redesign For Student-determined Learningmentioning
confidence: 99%
“…In a previous paper we identified key design principles (DP) from the literature for designing authentic mobile learning and scaffolding innovative pedagogies (Cochrane et al 2017a), summarised here as five design principles:…”
Section: Mvr Design Principlesmentioning
confidence: 99%
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“…Fitzgerald et al (2013) term this continuum from reality to VR as a mixed reality approach that ranges from interaction with real environments, to AR, through to virtual environments. Earlier research explored frameworks for designing mobile AR learning environments (Bower, Howe, McCredie, Robinson, & Grover, 2013;Cochrane, Narayan, & Antonczak, 2016;Cook, 2010;Munnerley et al, 2012;Priestnall, Brown, Sharples, & Polmear, 2009), and the development of frameworks for designing mobile VR learning environments (Amer & Peralez, 2014;Cochrane, 2016;Hsu et al, 2013;Merchant, Goetz, Cifuentes, Keeney-Kennicutt, & Davis, 2014), upon which this special issue builds.…”
Section: Introductionmentioning
confidence: 99%