2017
DOI: 10.14742/ajet.4132
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Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design

Abstract: This special issue of AJET explores the critical educational use of the recently popularised technologies of mobile augmented reality (AR) and mobile virtual reality (VR). The advent of Pokemon Go brought the world's awareness of mobile AR to a brief climax, and the hype surrounding the rise of affordable virtual reality technologies has been driven by social media giants Google and Facebook, and subsequent uptake by the main smartphone manufacturers. With the ubiquity of smartphone ownership among our student… Show more

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Cited by 14 publications
(11 citation statements)
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“…The focus of the MLSIG has been upon the development of authentic mobile learning experiences that facilitate learner agency. The MLSIG has contributed to the field of mobile learning research and practice through guest-editing and publishing case studies in several special issues of technology-enhanced learning journals (Cochrane et al, 2020;Cochrane & Farley, 2017;Cochrane, Smart, & Narayan, 2018) as well as a variety of technology-enhanced learning conference contributions (Cochrane et al, 2016;Narayan et al, 2019;Narayan et al, 2020). In response to the impact of COVID-19 on higher education, the MLSIG produced a series of mobile learning design case studies (Cochrane et al, 2021;Narayan et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…The focus of the MLSIG has been upon the development of authentic mobile learning experiences that facilitate learner agency. The MLSIG has contributed to the field of mobile learning research and practice through guest-editing and publishing case studies in several special issues of technology-enhanced learning journals (Cochrane et al, 2020;Cochrane & Farley, 2017;Cochrane, Smart, & Narayan, 2018) as well as a variety of technology-enhanced learning conference contributions (Cochrane et al, 2016;Narayan et al, 2019;Narayan et al, 2020). In response to the impact of COVID-19 on higher education, the MLSIG produced a series of mobile learning design case studies (Cochrane et al, 2021;Narayan et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Regarding the existing resources, the potential of mobile augmented reality provides opportunities for designing virtual learning spaces that are learner generated [36]. Mobile devices such as smartphones or tablets offer easier and cheaper access to augmented reality than before [28,37], and appearance in the videogame market of mobile augmented reality games with potentially millions of users [38], such as Pokemon Go [39], have led to the fact that augmented reality is gaining ground in the field of education.…”
Section: Introductionmentioning
confidence: 99%
“…However due to the relatively emerging nature of these technologies the implications of these tools in education are still largely still being explored. The RLT special collection on MMR builds upon the publication (November 2017) of a special issue of AJET guest edited by Dr Thomas Cochrane and Dr Helen Farley, with the theme: "Exploring Mobile Augmented and Virtual Reality in Higher Education" (Cochrane and Farley, 2017). In this special collection we explore the design of educational experiences that integrate these MMR technologies into both formal and informal learning environments.…”
Section: (Page Number Not For Citation Purpose)mentioning
confidence: 99%