2014 IEEE 55th Annual Symposium on Foundations of Computer Science 2014
DOI: 10.1109/focs.2014.10
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A Counter-example to Karlin's Strong Conjecture for Fictitious Play

Abstract: Fictitious play is a natural dynamic for equilibrium play in zero-sum games, proposed by 2

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Cited by 17 publications
(14 citation statements)
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References 32 publications
(44 reference statements)
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“…Within this line of work, perhaps the most prominent dynamic is the "fictitious play" algorithm, in which both players repeatedly follow their best-response to the empirical distribution of their opponent's past plays. This simple and natural dynamic was first proposed by Brown (1951), shown to converge to equilibrium in twoplayer zero-sum games by Robinson (1951), and was extensively studied ever since (see e.g., Brandt et al, 2013;Daskalakis and Pan, 2014 and the references therein). Another related dynamic, put forth by Hannan (1957) and popularized by Kalai and Vempala (2005), is based on perturbed (i.e., noisy) best-responses.…”
Section: Related Workmentioning
confidence: 99%
“…Within this line of work, perhaps the most prominent dynamic is the "fictitious play" algorithm, in which both players repeatedly follow their best-response to the empirical distribution of their opponent's past plays. This simple and natural dynamic was first proposed by Brown (1951), shown to converge to equilibrium in twoplayer zero-sum games by Robinson (1951), and was extensively studied ever since (see e.g., Brandt et al, 2013;Daskalakis and Pan, 2014 and the references therein). Another related dynamic, put forth by Hannan (1957) and popularized by Kalai and Vempala (2005), is based on perturbed (i.e., noisy) best-responses.…”
Section: Related Workmentioning
confidence: 99%
“…However, simple games such as Rock-Paper-Scissors illustrate that such a greedy approach is not guaranteed to converge to a stationary point. A slight variant, fictitious play [Brown, 1951] does converge to a Nash equilibrium in finite time Daskalakis and Pan [2014], Robinson [1951]. At each iteration, each player chooses their best strategy in response to the historical average of the opponent's strategies.…”
Section: Optimizing the State Marginal Matching Objectivementioning
confidence: 99%
“…Improving on Shapiro's upper bound, Karlin's strong conjecture says (or more precisely, said) that DTFP converges in payo¤s at rate O(t 1=2 ) in two-person zero-sum games, regardless of the number of strategies. Daskalakis and Pan (2014) have recently disproved that conjecture, showing that the rate of convergence in an asymmetric two-person zero-sum game in which both players have the same number of strategies may be as low as O(t 1= ). That lower bound holds, obviously, also for zero-sum networks.…”
Section: =1mentioning
confidence: 99%