2019
DOI: 10.5194/isprs-archives-xlii-2-w11-159-2019
|View full text |Cite
|
Sign up to set email alerts
|

A Content-Based Immersive Experience of Basilica of Sant'ambrogio in Milan: From 3d Survey to Virtual Reality

Abstract: <p><strong>Abstract.</strong> One of the challenges of the Digital Cultural Heritage (DCH) field is the creation of coherent HBIMs and the dissemination of the collected historical data. The latest development of new technologies has the great potential to realise virtual content-based immersive experiences that are easily available by both experts and non-expert users. On the other hand, they require specific skills and a holistic approach to the study of the building that involves different… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
9
1

Relationship

0
10

Authors

Journals

citations
Cited by 17 publications
(11 citation statements)
references
References 9 publications
0
10
0
Order By: Relevance
“…An AR application available for mobile devices, is introduced by (Scianna et al, 2020) and includes the visualization of the Wignacourt fountain in its initial position, in St. George Square in Valletta. Banfi et al (2019) have implemented VR technology to enable the monitoring of the restoration works in Sant' Ambrogio church in Milan and present its complex historical phases. The VR simulation of Santa Maria Delle Grazie, constitutes an immersive experience, which integrates audiovisual and interactive tools, ensuring a high level of realism (Bolognesi and Aiello, 2019).…”
Section: Related Workmentioning
confidence: 99%
“…An AR application available for mobile devices, is introduced by (Scianna et al, 2020) and includes the visualization of the Wignacourt fountain in its initial position, in St. George Square in Valletta. Banfi et al (2019) have implemented VR technology to enable the monitoring of the restoration works in Sant' Ambrogio church in Milan and present its complex historical phases. The VR simulation of Santa Maria Delle Grazie, constitutes an immersive experience, which integrates audiovisual and interactive tools, ensuring a high level of realism (Bolognesi and Aiello, 2019).…”
Section: Related Workmentioning
confidence: 99%
“…The static laser Faro Focus 3D was employed in different survey phases. The 3D scans were registered with an average precision of ±3.0 mm by using targets, topographic measures and with additional scanto-scan correspondence (spherical targets) (Banfi, Brumana, & Stanga, 2019a). The fieldwork required almost 3 hours work for scanning and 40 min for the topographic measures supporting the LiDAR survey (considering already measured topographic network vertices, and only detail survey execution on them), and this is, as usual, a time-consuming procedure.…”
Section: Lidar Points Modelmentioning
confidence: 99%
“…Information and Communication Technology (ICT) opens new avenues of possibilities to store, organize and share information related to the built heritage involving various stakeholders, regardless of their expertise (Banfi, Brumana, & Stanga, 2019). 3D recording techniques for cultural heritage, such as laser scanning and photogrammetry, enable us to create accurate "digital replicas" of the built environment.…”
Section: D Reconstitution and Immersive Experiencementioning
confidence: 99%