2013
DOI: 10.1016/j.compedu.2013.07.008
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A concept map-embedded educational computer game for improving students' learning performance in natural science courses

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Cited by 422 publications
(201 citation statements)
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References 52 publications
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“…Results showed that different core concepts might be assigned to different modules or training times. In natural science, a concept map-embedded game was proposed in [29] addressing the growth of butterflies topic. Players have to collect data, to fight and to solve puzzles to complete the gaming missions.…”
Section: Educational Gamesmentioning
confidence: 99%
“…Results showed that different core concepts might be assigned to different modules or training times. In natural science, a concept map-embedded game was proposed in [29] addressing the growth of butterflies topic. Players have to collect data, to fight and to solve puzzles to complete the gaming missions.…”
Section: Educational Gamesmentioning
confidence: 99%
“…It was from the research conducted by Van Eck (2007) that DGBL was a kind of instructive CAD platform with powerful potential to enhance the learning motivation and performance of students such as the augmented-reality learning system and the kinesthetic learning system (Hwang et al 2013;Wang and Chen 2010).…”
Section: Digital Game-based Learning Systemmentioning
confidence: 99%
“…For the past decade, researchers tried to develop various kinds of CAD learning systems and also verified that DGBL was available to enhance the learning performance, skills and motivation of students (Yun, Jiang and Li 2010;Hwang, Yang and Wang 2013). During such a period, researchers also found if the instructive material for learning was demonstrated through computer games, the learning performance of students could not live up to expectation (Wang and Chen 2010;Hwang, Wu and Chen 2012).…”
Section: Introductionmentioning
confidence: 99%
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“…An important goal of research on STEM learning is to explain how experts come to understand these abstract concepts, and how this understanding is shaped by the acquisition of knowledge and experience over time. Although various methodologies have been used to characterize the differences between expert and novice knowledge representations in the sciences, such as card-sorting tasks (Chi, Feltovich, & Glaser, 1981;Smith et al, 2013;Wolf, Dougherty, & Kortemeyer, 2012), concept inventories (Hestenes, Wells, & Swackhamer, 1992;Steif & Dantzler, 2005), and concept maps (Hwang, Yang, & Wang, 2013;Novak, 1990;Novak & Cañas, 2008;Zohar & Barzilai, 2013), we still know little about how such knowledge is represented in the brain by distributed patterns of neural activity. Here we test how conceptual change resulting from a STEM learning task about Newtonian force is represented in changes in neural activity patterns.…”
Section: Introductionmentioning
confidence: 99%