2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797973
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A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools

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Cited by 16 publications
(5 citation statements)
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“…A chi-square goodness-of-fit test was performed to determine whether the proportion of the observed number of subjects choosing a condition was equal to a group with proportions equally distributed. The proportion of subjects' preference did differ by task 1, χ 2 (2, 21) = 8, p < 0.019. The proportion of subjects choosing a condition did not differ by tasks 2, 3 and 4.…”
Section: Preferencementioning
confidence: 91%
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“…A chi-square goodness-of-fit test was performed to determine whether the proportion of the observed number of subjects choosing a condition was equal to a group with proportions equally distributed. The proportion of subjects' preference did differ by task 1, χ 2 (2, 21) = 8, p < 0.019. The proportion of subjects choosing a condition did not differ by tasks 2, 3 and 4.…”
Section: Preferencementioning
confidence: 91%
“…In situ authoring tools are situated in the context of procedural instructions. In the work by Gonzalez et al [2], a visual authoring tool is presented to add behaviors and interactions to virtual objects in a scene. The behaviors authored in this tool are descriptive (text or audio).…”
Section: Augmented Reality Authoring Toolsmentioning
confidence: 99%
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“…This is in part due to the rise of Microsoft HoloLens, which provides support for gesture recognition, reasonable accurate tracking, and graphics of an acceptable quality, despite still suffering from field-ofview limitations. González et al (2019) evaluated participants performance and usability between AR-HMDs and a desktop interface for Scenario-Based Training (SBT). They found no significant difference between the two interfaces in the time taken to accomplish tasks.…”
Section: Training With Ar-hmdsmentioning
confidence: 99%