2021
DOI: 10.1007/978-3-030-68449-5_34
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OST-HMD for Safety Training

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Cited by 2 publications
(2 citation statements)
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“…This study uses Unity particle systems and a texture shader to simulate liquid. Such a particle system has demonstrated good performance (30 FPS) on HoloLens (v1) Koenig et al (2021). Rather than doing an evaluation of LS performance on AR-HMDs, this paper examines the visual representation of LS via the Realism dimension, as described in detail in Section 4.…”
Section: Realism Of Liquid Simulation In Ar Applicationmentioning
confidence: 99%
“…This study uses Unity particle systems and a texture shader to simulate liquid. Such a particle system has demonstrated good performance (30 FPS) on HoloLens (v1) Koenig et al (2021). Rather than doing an evaluation of LS performance on AR-HMDs, this paper examines the visual representation of LS via the Realism dimension, as described in detail in Section 4.…”
Section: Realism Of Liquid Simulation In Ar Applicationmentioning
confidence: 99%
“…AR can impose digital information in addition to real, physical surroundings, thus deepening the process of active learning [44]. According to Koenig et al [45], one open research challenge in designing mixed-reality technology-based training is how to replicate the training environment as closely as possible to the real world.…”
Section: Effectiveness Of the Enhanced Trainingmentioning
confidence: 99%