2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00047
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A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality

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Cited by 47 publications
(23 citation statements)
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“…As a prominent finding is that use case has a strong influence on the most appropriate interaction methods [49,82], user studies should aim to consider a more diverse range of variables and simulate realistic interaction conditions more closely. Because of the lack of diversity in study conditions, many results could be misleading, as users may even prefer different inputs in different use cases, and have better performances, after learning how to employ them [41].…”
Section: Discussionmentioning
confidence: 99%
“…As a prominent finding is that use case has a strong influence on the most appropriate interaction methods [49,82], user studies should aim to consider a more diverse range of variables and simulate realistic interaction conditions more closely. Because of the lack of diversity in study conditions, many results could be misleading, as users may even prefer different inputs in different use cases, and have better performances, after learning how to employ them [41].…”
Section: Discussionmentioning
confidence: 99%
“…6DoF pose estimation using RGB images involves different fields such as bin picking problems [34], robot manipulation [35], autonomous vehicles [36], and MR applications [37].…”
Section: Related Workmentioning
confidence: 99%
“…Only very recently, several works came in favor of furthering the exploration of freehand gestures in AR and VR contexts [17] , [18] , [19] . Satriadi et al.…”
Section: Related Workmentioning
confidence: 99%
“…Kang et al. [18] compared object selection and translation in three techniques. Interviews with the subjects exposed that their direct touch and grab method provided them with a higher sense of enjoyment and discoverability.…”
Section: Related Workmentioning
confidence: 99%