2021
DOI: 10.33195/jll.v5iii.338
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A Case Study of English Language Learning in a Mobile Game-Assisted Environment During the Covid-19 Lockdown

Abstract: The research explores the motivational role of digital mobile games and the effect of anxiety/stress upon the participants during English Language Learning (ELL). Moreover, it also describes how the digital games develop the participants' interest and how these are helpful in ELL during the COVID-19 lockdown. It is the case study of three (03) English language learners with a secondary level of English proficiency, stuck at home due to COVID-19 lockdown in Pakistan. The participants were asked to play Spacete… Show more

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