Digital Game-Based Language Learning in Primary Education: Exploring Motivational Factors and Educational Outcomes
YYELLAND,
DUISENOVA
Abstract:The objective of this study was to assess the efficacy of Digital Game-Based Language Learning (DGBLL) in promoting greater pupil involvement in language acquisition at the primary school level. Three groups of grade four students were examined in this study: a control group that received conventional teaching strategies, an experimental group that utilized Kahoot and Quizizz, and a second experimental group that played the digital games competitively. The researchers evaluated students' motivation and attitud… Show more
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