Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004
DOI: 10.1145/1028014.1028083
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A case study in pervasive game design

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Cited by 42 publications
(22 citation statements)
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“…In popular discourse, a virtual world is sometimes used to refer to the concept of an MMORPG, but an MMORPG is shown to be a higher level concept below. Also, in popular discourse, when dealing with “mixed reality,” it is sometimes helpful to regard the system as “a virtual world overlaid on the physical world,” that is, the world of the virtual overlaid on the physical; those components that are virtual, in contrast to physical. And lastly, according to Schroeder “the word ‘virtual’ has come to mean anything online (as in virtual money).” Speaking of a “virtual transfer” could be problematic in the sense of it being simulated by a computer, that is, it did not really happen; ergo, calling it an “electronic transfer” sidesteps the problem.…”
Section: Methodology and Scopementioning
confidence: 99%
“…In popular discourse, a virtual world is sometimes used to refer to the concept of an MMORPG, but an MMORPG is shown to be a higher level concept below. Also, in popular discourse, when dealing with “mixed reality,” it is sometimes helpful to regard the system as “a virtual world overlaid on the physical world,” that is, the world of the virtual overlaid on the physical; those components that are virtual, in contrast to physical. And lastly, according to Schroeder “the word ‘virtual’ has come to mean anything online (as in virtual money).” Speaking of a “virtual transfer” could be problematic in the sense of it being simulated by a computer, that is, it did not really happen; ergo, calling it an “electronic transfer” sidesteps the problem.…”
Section: Methodology and Scopementioning
confidence: 99%
“…On the other hand, in [14], a video game design was presented. The video game so-called Song of North mixes physical and virtual reality.…”
Section: Related Workmentioning
confidence: 99%
“…• "Affective Gaming": (Brainball [9], AffQuake [7], Relax to Win [19]), • "Augmented Tabletop Games": (STARTS [7], Treasure [14]), • "Location-based Games": (Can You See Me Now [28], Uncle Roy All Around You [23], Human Pacman [25], The Drop [2], Capture the Flag [5], Epidemic Menace [4], SupaFly [3], The Songs of North [29], Insectopia [30], PAC LAN [31]…), • "Augmented Reality Games": (AR² Hockey [7], PingPongPlus [32], AquaGauntlet [7], ARQuake [10], ARTankwar [7], Magic Land [33], Tilt-Pad Pacman [21] and etc), and • Others: like Swordplay [17], NEAT-o-Race [34], Virtual Aquarium [24], Mona Lisa Bookshelf [24], Swordplay [35], Human Trials [36], and Control Freaks [20]. Apart from these kinds of games, we also include several applications which may even hardly be called computer games like Camelot [13] and Ere Be Dragons [11].…”
Section: Game Reviewmentioning
confidence: 99%