2015
DOI: 10.1007/s10209-015-0435-y
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Usability perception of different video game devices in elderly users

Abstract: The purpose of this study was to evaluate the usability perception of seniors on video game use with different control devices. Twenty-four seniors participated in the study (12 women, 12 men, 69 years old in average) and eight children (8 years old in average). The setting included the use of two Kinect motion sensors, three computers, three projectors, three video cameras, two audio devices, the Angry Birds and Happy Sky videogames, one Xbox 360 console, a Nintendo Wii device and a Touchscreen configured so … Show more

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Cited by 18 publications
(12 citation statements)
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“…The use of di erent devices does not interfered in the ease of use, in the ease of execute the task, in the procedures' clarity, in the time to rest, and during the user interface interaction. Palacio et al (2017) also report for this panorama, indicating that elderly might not percept any di cult during their rst experience with new equipment. They take more time to adapt to new technologies.…”
Section: Methodology Evaluationmentioning
confidence: 54%
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“…The use of di erent devices does not interfered in the ease of use, in the ease of execute the task, in the procedures' clarity, in the time to rest, and during the user interface interaction. Palacio et al (2017) also report for this panorama, indicating that elderly might not percept any di cult during their rst experience with new equipment. They take more time to adapt to new technologies.…”
Section: Methodology Evaluationmentioning
confidence: 54%
“…In related work (Section 2), the authors used metrics as speed to execute the task and ranking points , ease of use (Harrington et al, 2015), and accuracy (Palacio et al, 2017) to evaluate the system usability. All these metrics refer to the task performance and user preference during the use of system, but the authors do not determinate a default evaluation method to these requirements for elderly.…”
Section: Methodology Evaluationmentioning
confidence: 99%
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“…À medida que as pessoas envelhecem, há uma redução não só na capacidade geral de manter a atenção, mas também em suas habilidades motoras sensoriais. Palacio et al (2017) apresentam as principais limitações dos idosos em termos de saúde que devem ser consideradas ao usar um computador: (1) visão, (2) audição, (3) mobilidade e (4) cognição. Santos, Ishitani e Nobre (2014) pesquisaram sobre a utilização de tecnologias por idosos, e relataram que os idosos adotam uma inovação tecnológica quando identificam alguma utilidade para sua vida e não simplesmente pelo fato dessa tecnologia ser nova.…”
Section: Motivaçãounclassified