Proceedings of the Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques - DIS '97 1997
DOI: 10.1145/263552.263647
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A case study in interactive narrative design

Abstract: The paper describes lessons learned about the design of a form for interactive narrative. The lessons are based on an initial prototype and have ramifications for both a next-step implementation and for broader understanding of the form. Key lessons pertain to pacing, narrative structure, giving feedback through the interface, and contexts for use.

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Cited by 7 publications
(6 citation statements)
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“…The challenge lies in framing a common platform in which both aspects make sense together. To frame this platform, it was suggested to start with a fixed narrative which is overlayed with interactive elements through the development of characters within the narrative [ 21 ]. This approach is based on the video games context and thus leans on a development framework much related to how players interact with games [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The challenge lies in framing a common platform in which both aspects make sense together. To frame this platform, it was suggested to start with a fixed narrative which is overlayed with interactive elements through the development of characters within the narrative [ 21 ]. This approach is based on the video games context and thus leans on a development framework much related to how players interact with games [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…To frame this platform, it was suggested to start with a fixed narrative which is overlayed with interactive elements through the development of characters within the narrative [ 21 ]. This approach is based on the video games context and thus leans on a development framework much related to how players interact with games [ 21 ]. For instance, continuous and freedom of interaction were recommended as key components to engage players in the game’s environment [ 21 ].…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, the work presented in [11] provides a practical approach to structuring a branching story, using four stages: paper, prototype, production, and testing. There are also approaches for character development from different perspectives [22]. But otherwise there is limited advice for authors.…”
Section: Introductionmentioning
confidence: 99%
“…For example, Burg et al use constraint logic programming to analyze time-relations in a William Faulkner short story [BBL00]. High-level narrative development frameworks have been described by Strohecker and Brooks [Bro96,Bro97,Str97]; these systems are aimed at all aspects of (perhaps interactive) story development, and not the specifics of representation.…”
Section: Related Workmentioning
confidence: 99%