Playful Identities 2015
DOI: 10.1515/9789048523030-005
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4. Playful computer interaction

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Cited by 5 publications
(4 citation statements)
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“…This is a reciprocal relationshipwhere the thing becomes us and we become the thing -in ever-expanding facets of our lives. Thus, the digital has also brought play into the distributed and networked spacetimes of the interface (Cermak-Sassenrath, 2015;Fuchs, 2007)…”
Section: You Love Technology and Games: An Autoethnography From Labmentioning
confidence: 99%
“…This is a reciprocal relationshipwhere the thing becomes us and we become the thing -in ever-expanding facets of our lives. Thus, the digital has also brought play into the distributed and networked spacetimes of the interface (Cermak-Sassenrath, 2015;Fuchs, 2007)…”
Section: You Love Technology and Games: An Autoethnography From Labmentioning
confidence: 99%
“…Therapeutic factors that were extracted and used to investigate the meaning of the group art therapy experience of adolescents with intellectual disabilities using digital media were playfulness, interactivity, and scalability of digital media (Table 6) (9,48,(89)(90)(91)(92)(93)(94)(95)(96)(97).…”
Section: Therapeutic Factors Of Group Art Therapy Using Digital Media...mentioning
confidence: 99%
“…Therapeutic factors that were extracted and used to investigate the meaning of the group art therapy experience of adolescents with intellectual disabilities using digital media were playfulness, interactivity, and scalability of digital media (Table 6) (9,48,(89)(90)(91)(92)(93)(94)(95)(96)(97).…”
Section: Therapeutic Factors Of Group Art Therapy Using Digital Media...mentioning
confidence: 99%
“…The playfulness of digital media (89,90) is a powerful therapeutic element. Various play factors, such as realistic images, colors, sounds, and touches, stimulated the curiosity and interest of intellectually disabled adolescents who had attention problems and synchronization defects.…”
Section: Playfulnessmentioning
confidence: 99%