2016
DOI: 10.14569/ijacsa.2016.070204
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3D Servicescape Model: Atmospheric Qualities of Virtual Reality Retailing

Abstract: Abstract-The purpose of this paper is to provide a 3D servicescape conceptual model which explores the potential effect of 3D virtual reality retail stores' environment on shoppers' behaviour. Extensive review of literature within two different domains, namely: servicescape models, and retail atmospherics, was carried out in order to propose a conceptual model. Further, eight detailed interviews were conducted to confirm the stimulus dimension of the conceptual model. A 3D servicescape conceptual model is offe… Show more

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Cited by 10 publications
(8 citation statements)
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“…Because of consumers' diverse demands, the interface of v-commerce can offer different modes to satisfy both hedonic and utilitarian consumers from personalised entertainment functions. Such functions may include social interaction, adventure shopping experience, background music and lighting (Munir et al , 2016). This can build the consumer's trust in v-commerce (Chesney et al , 2017).…”
Section: Discussionmentioning
confidence: 99%
“…Because of consumers' diverse demands, the interface of v-commerce can offer different modes to satisfy both hedonic and utilitarian consumers from personalised entertainment functions. Such functions may include social interaction, adventure shopping experience, background music and lighting (Munir et al , 2016). This can build the consumer's trust in v-commerce (Chesney et al , 2017).…”
Section: Discussionmentioning
confidence: 99%
“…Thus, VR technology can contribute to promoting brand/firms acting as advertising, simulating the product/package, testing products (e.g., virtual car test drive) and collaborating in the process of developing new products. Connected to these themes we find the topics of communication and social media (e.g., Huhn et al, 2011), manufacturing and new product developmentparticularly in the process of launching the new product (e.g., Choi, Jo, Lee & Do Noh, 2010) or VR applications (e.g., Dad et al, 2016). In sum, all marketing communication that allows consumers to visualize products through VR and related technologies contributes to a more vivid representation of the advertising, enriching consumers' imagination and eliciting more positive attitudes.…”
Section: Overall Discussionmentioning
confidence: 96%
“…Virtual reality has been a technique employed by practitioners and academics to plan, develop and communicate new and existent products (e.g., goods, services, places, destinations, packages) or brands (Mujber et al, 2005;Guttentag, 2010;Cheng & Wang, 2011;Shen & Khalifa, 2012;Bae & Leem, 2014;Dad et al, 2016;Ketelaar et al, 2017).…”
Section: Overall Discussionmentioning
confidence: 99%
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