2012
DOI: 10.1002/jsid.135
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3D digital cinema technologies

Abstract: -We describe fundamental aspects of the two major digital cinema projector platforms with special regard to the needs of 3D cinema. We present several optical solutions for 3D digital cinema, including polarization-converting modulators, over-under lenses, and dual projector systems. Finally, we define a metric for 3D efficiency and compare several solutions on this basis.

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Cited by 5 publications
(4 citation statements)
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References 7 publications
(11 reference statements)
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“…They are based on wavelength multiplexing, polarization multiplexing, or time multiplexing (using active shutter glasses) of the images for the left and the right eyes. Both wavelength multiplexing and polarization multiplexing can be time parallel (two projectors) or time sequential (one projector) . Polarization‐based 3D requires a polarization preserving projection screen, whereas wavelength multiplexing stereoscopy can be used with any standard front or rear projection screen.…”
Section: Three‐dimensional Displaysmentioning
confidence: 99%
“…They are based on wavelength multiplexing, polarization multiplexing, or time multiplexing (using active shutter glasses) of the images for the left and the right eyes. Both wavelength multiplexing and polarization multiplexing can be time parallel (two projectors) or time sequential (one projector) . Polarization‐based 3D requires a polarization preserving projection screen, whereas wavelength multiplexing stereoscopy can be used with any standard front or rear projection screen.…”
Section: Three‐dimensional Displaysmentioning
confidence: 99%
“…It is assumed that laser illumination will provide sufficient headroom to satisfy peak-brightness/uniformity requirements on PLF-sized screens in 3D; collectively, a very tall order. Notwithstanding the importance of a 3x boost in projected lumens, lasers also offer features that improve the 3Defficiency 3 . The flexibility to tailor the RGB power spectrum without attenuation eliminates color-balance loss.…”
Section: D Presentation Standardsmentioning
confidence: 99%
“…In such conditions, human perception operates on the boundary between mesopic and photopic vision, where spatial acuity, perceived contrast, depth perception, and color vision are significantly affected [2,3,4]. A natural solution to the problem is to provide brighter projectors [5]. This, however, leads to significantly increased operating costs since brighter projection lamps consume more energy are more expensive and burn out more quickly.…”
Section: Introductionmentioning
confidence: 99%