2012 IEEE International Conference on Computational Intelligence and Cybernetics (CyberneticsCom) 2012
DOI: 10.1109/cyberneticscom.2012.6381618
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3D augmented reality mobile navigation system supporting indoor positioning function

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Cited by 11 publications
(8 citation statements)
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“…Activity-based instructions technique selects information points in the building and shows info depending on the activities of the user [21]. Some researchers suggested hybrid navigation system that use RFID and markerless augmented reality [30]. All the previous mentioned systems use positioning techniques other than Wi-Fi fingerprinting which we have used in IN-SAR.…”
Section: Augmented Realitymentioning
confidence: 98%
“…Activity-based instructions technique selects information points in the building and shows info depending on the activities of the user [21]. Some researchers suggested hybrid navigation system that use RFID and markerless augmented reality [30]. All the previous mentioned systems use positioning techniques other than Wi-Fi fingerprinting which we have used in IN-SAR.…”
Section: Augmented Realitymentioning
confidence: 98%
“…Using the FOVPath approach, the display of a trajectory depended on the user's position and orientation and also on the Field Of View (FOV) capabilities of the device. Wang et al [46] described the development of a 3D augmented reality mobile navigation system that provided indoor localization based on Radio-Frequency Identification (RFID) readings and computer vision. They created 3D representations of internal and external structures of Oxford College, from the present and the past.…”
Section: Augmented Realitymentioning
confidence: 99%
“…Augmented Reality (Azuma & Azuma, 1997)merupakan teknologi yang mampu menggabungkan objek maya dua dimesi ataupun tiga dimensi ke dalam sebuah lingkungan nyata dan dihadirkan dengan (real time). Teknologi ini merupakan salah satu teknologi yang menarik sekaligus mudah dipahami oleh siswa dalam proses belajarnya (Fendi Aji Purnomo, Santoso, & Hartanto, 2017;C. Wang, 2012) Wang, Shen, Ong, & Nee, 2009).…”
Section: Pendahuluanunclassified
“…Penelitian yang membuat aplikasi multimedia interaktif menggunakan teknologi AR (Ajanki et al, 2011) (C. Wang, 2012 (Lin, Wang, & Liu, 2008) dan VR (Ahmad et al, 2017) (Silva, Oliveira, & Giraldi, n.d.) (Prayudha et al, 2017) dalam mengenalkan materi tata surya. Tahap pembuatan aplikasi dilakukan dengan menggunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari tahap konsep, desain, material collecting, assembly, testing dan distribution (Luther, 1994 marker cetak untuk memunculkan objek virtual baik 2D maupun 3D.…”
Section: Metode Penelitianunclassified