2022
DOI: 10.54337/ojs.jpblhe.v10i1.7097
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360VR PBL: A New Format of Digital Cases in Clinical Medicine

Abstract: In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by including elements from project-PBL. Three groups tested the learning design as a part of the clinical exercises in their 5. Semester bachelor course. After the social 360… Show more

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Cited by 3 publications
(1 citation statement)
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“…It is already being used to connect people from around the globe, for example, for multiplayer games and work meetings. In the future, VR will probably be used even more for the purposes of distance education (see, e.g., Davidsen et al, 2022;Pirker et al, 2020;Pirker & Dengel, 2021), as well as remote work and collaboration (see, e.g., Li et al, 2021), both of which have become increasingly vital recently. Effective new ways to communicate in virtual teams are needed for both work and leisure, which is why the potential of immersive social VR needs to be studied (Li et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…It is already being used to connect people from around the globe, for example, for multiplayer games and work meetings. In the future, VR will probably be used even more for the purposes of distance education (see, e.g., Davidsen et al, 2022;Pirker et al, 2020;Pirker & Dengel, 2021), as well as remote work and collaboration (see, e.g., Li et al, 2021), both of which have become increasingly vital recently. Effective new ways to communicate in virtual teams are needed for both work and leisure, which is why the potential of immersive social VR needs to be studied (Li et al, 2021).…”
Section: Introductionmentioning
confidence: 99%