2024
DOI: 10.1007/s10055-024-00975-4
|View full text |Cite
|
Sign up to set email alerts
|

Designing for collaborative learning in immersive virtual reality: a systematic literature review

Lucas Paulsen,
Susanne Dau,
Jacob Davidsen

Abstract: Immersive learning technologies such as virtual reality have long been deemed as the next generation of digital learning environments. There is a limited number of studies addressing how immersive technologies can be designed, applied, and studied in collaborative learning settings. This paper presents a systematic review of empirical studies reporting on use of immersive virtual reality in collaborative learning within educational and professional learning settings. 11 studies have been grouped and coded in a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 56 publications
0
0
0
Order By: Relevance
“…The collaborative work in multicultural groups within the virtual world fostered social proximity, tolerance, and cooperation among participants. This supports the idea that virtual worlds can provide safe and controlled environments for intercultural encounters, promoting positive attitudes and reducing prejudice [13,32].…”
Section: Discussionsupporting
confidence: 73%
See 1 more Smart Citation
“…The collaborative work in multicultural groups within the virtual world fostered social proximity, tolerance, and cooperation among participants. This supports the idea that virtual worlds can provide safe and controlled environments for intercultural encounters, promoting positive attitudes and reducing prejudice [13,32].…”
Section: Discussionsupporting
confidence: 73%
“…Virtual worlds offer unique opportunities for collaboration in education, as the immersive and interactive nature of these environments facilitates active engagement and participation among learners [9,10]. Collaborative activities in virtual worlds, such as pair work, group projects, and simulations, provide opportunities for authentic and situated learning experiences, allowing students to practice skills, engage in problem-solving, and apply their knowledge in meaningful contexts [11][12][13]. Moreover, collaboration in virtual worlds can foster a sense of community and social presence among learners, reducing feelings of isolation and promoting positive learning outcomes [14].…”
Section: Collaboration In Virtual Worldsmentioning
confidence: 99%