2019
DOI: 10.1080/1461670x.2018.1561208
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360° Video Journalism: Experimental Study on the Effect of Immersion on News Experience and Distant Suffering

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Cited by 97 publications
(80 citation statements)
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References 29 publications
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“…Regarding memory for story content, the results point to the latter: participants reported significantly lower levels of knowledge acquisition after reading a news text including a 360-degree photograph than after reading text alone. This finding indicates that the immersive image served as a distractor, seducing news consumers' attention away from the actual story (Van Damme et al, 2018), and depriving them of cognitive resources they would have needed to thoroughly attend, process, and store the information presented in the accompanying news article (Xu & Sundar, 2016). Since dragging around an omnidirectional image is considered a rather easy task, it is plausible that participants might had enough mental resources left for storing information (Boksem, Meijman, & Lorist, 2005), but simply lacked the motivation to carefully attend them.…”
Section: Discussionmentioning
confidence: 98%
“…Regarding memory for story content, the results point to the latter: participants reported significantly lower levels of knowledge acquisition after reading a news text including a 360-degree photograph than after reading text alone. This finding indicates that the immersive image served as a distractor, seducing news consumers' attention away from the actual story (Van Damme et al, 2018), and depriving them of cognitive resources they would have needed to thoroughly attend, process, and store the information presented in the accompanying news article (Xu & Sundar, 2016). Since dragging around an omnidirectional image is considered a rather easy task, it is plausible that participants might had enough mental resources left for storing information (Boksem, Meijman, & Lorist, 2005), but simply lacked the motivation to carefully attend them.…”
Section: Discussionmentioning
confidence: 98%
“…Telepresence was defined as a psychological state of presence brought by media content such as movies or TV dramas (Kim and Biocca, 1997;Suh and Lee, 2005), which was enhanced by the immersive VR technology (Biocca, 1997;Rupp et al, 2016;Van Damme et al, 2019). Participants' perceived telepresence while watching the video stimuli was measured on a 7-point scale adopted from Kim and Biocca (1997), with 1 being "strongly disagree" and 7 being "strongly agree."…”
Section: Perceived Telepresencementioning
confidence: 99%
“…[6] Some empirical studies focus specifically on the relation between journalism and immersion, they analyze if VR helps as an information tool. However, most studies surrounding this matter end inconclusive, such as Jones (2017) [7] and Van Damme, All, De Marez and Van Leuven (2019) [8], but they still don't disregard the empathy factor of VR. The latter one targets the feeling of "distance suffering" with VR, something that strongly relates to what humanitarian communication hopes to generate.…”
Section: Vr: Empathy and Immersion Through Bodily Presencementioning
confidence: 99%