2019
DOI: 10.1080/15228835.2019.1604291
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360 Video: A prototyping process for developing virtual reality interventions

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Cited by 16 publications
(9 citation statements)
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“…We found that rather than trying to replicate every aspect of the physical environment, researchers carefully considered the level of detail needed for each element. We also found that interdisciplinary collaboration is required to conceptualize, plan, design, and execute a VR study to examine behaviors (Metsis et al, 2019;Neo et al, 2019). We provided some sample workflows illustrated with examples from published work.…”
Section: Resultsmentioning
confidence: 84%
“…We found that rather than trying to replicate every aspect of the physical environment, researchers carefully considered the level of detail needed for each element. We also found that interdisciplinary collaboration is required to conceptualize, plan, design, and execute a VR study to examine behaviors (Metsis et al, 2019;Neo et al, 2019). We provided some sample workflows illustrated with examples from published work.…”
Section: Resultsmentioning
confidence: 84%
“…Therefore, VR may be effective on its own. It should be noted that the sample of students tested showed PSA symptoms prior to treatment [8]. These were detected with standardized self-report scales [6].…”
Section: Discussionmentioning
confidence: 99%
“…In recent years, cases of PSA have been common in the student population [7,8]. Students begin to present worrying symptoms in relation to the increase in PSA.…”
Section: Introductionmentioning
confidence: 99%
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“…These cues for anxiety were then communicated to a team of graphic design and computer science students, who developed the virtual space with multiple iterations of student and social work faculty feedback sessions designed to review development progress and hone design to implement these cues. Several scenarios, including a crowded university walkway, an elevator, and a grocery store were then prototyped with veterans (Metsis et al 2019). Using this rapid prototyping process, the final grocery store design was identified as the most generalizable and feasible environment for working with veterans to address social anxiety.…”
Section: Virtual Reality Exposure Therapy For Student Veteransmentioning
confidence: 99%