“…Whereas VR allows for people with low vision to experience otherwise unsafe tasks in a controlled virtual environment, AR is better suited as a real-life visual accessibility aid ( Gopalakrishnan, Chouhan Suwalal, Bhaskaran, & Raman, 2020 ), as it is allows for real-time interaction with an overlay of the real and digital world (similar to a hearing aid). Augmentation studies in this category focused on a variety of tasks, ranging from reading to face recognition (e.g., Costela, Reeves, & Woods, 2021b , 2021a ; Calabrèse et al., 2018 ) and obstacle avoidance (e.g., Huang et al., 2019 ; Angelopoulos, Ameri, Mitra, & Humayun, 2019 ). Similar to the previous section, most of the studies in this category evaluated their augmentation prototype either directly on people with low vision (e.g., Calabrèse et al., 2018 ; Houston, Bowers, Peli, & Woods, 2018 ) or indirectly by using low-vision simulations with sighted participants (e.g., Hwang & Peli, 2014 ; van Rheede et al., 2015 ; Foster, Hotchkiss, Buckley, & Elliott, 2014 ).…”