2007
DOI: 10.1590/s1678-58782007000400001
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Converting CSG models into meshed B-Rep models using euler operators and propagation based marching cubes

Abstract: The purpose of this work is to define a new algorithm for converting a CSG representation into a B-Rep representation. Usually this conversion is done determining the union, intersection or difference from two B-Rep represented solids. Due to the lack of explicit representation of surface boundaries, CSG models must be converted into B-Rep solid models when a description based on polygonal mesh is required. A potential solution is to convert a CSG model into a voxel based volume representation and then constru… Show more

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Cited by 14 publications
(3 citation statements)
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“…Thus, two objects can be separated by grouping coherent surfaces. This algorithm is similar to the open boundary marching cubes proposed by Tsuzuki et al (2007).…”
Section: The Blade Transformermentioning
confidence: 99%
“…Thus, two objects can be separated by grouping coherent surfaces. This algorithm is similar to the open boundary marching cubes proposed by Tsuzuki et al (2007).…”
Section: The Blade Transformermentioning
confidence: 99%
“…During recent decades, a series of relevant data models were proposed. In summary, there are surface models, e.g., the boundary-represented (B-rep) model and the mesh surface model, that are used to express objects with their surface boundaries [11]; voxel models, e.g., the tetrahedral model and the triangular prism models, that are used to express solid objects with finitely partitioned volumetric units [12][13][14]; and integrated models that combine surface and voxel models together to describe both the surface and internal structure of these geographic objects [15]. With the above models, geographical information concerning space and objects can be described from different perspectives, and they have thus made a considerable contribution to the development of current GISs.…”
Section: Introductionmentioning
confidence: 99%
“…However, converting a B-rep to a voxel representation is computationally intensive. In addition, converting the voxel representation back to B-rep may lead to many small triangles that have to be edited to get a B-rep that is close to the original solid model [Tsuzuki et al, 2007]. In this thesis, we propose a hybrid B-rep and voxel representation, where both representations are stored simultaneously.…”
Section: Chapter 1 Introductionmentioning
confidence: 99%