Abstract:“Dangerous games” (“online challenges”) are part of the digital culture, attracting thousands of children and adolescents and causing severe damage to their health. This study aimed to analyze the experience of the DimiCuida Institute (DCI) in Fortaleza, state of Ceará, Brazil, a pioneering initiative to prevent online challenges, disseminated in different Web 2.0 environments, which can harm young people’s health. The specific objectives of this study sought to analyze the emergence of the Institute; identify… Show more
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