2001
DOI: 10.1590/s0102-311x2001000400003
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Health and the lack thereof

Abstract: Naomar de Almeida Filho 1 A b s t r a c t In order to conduct a pre l i m i n a ry evaluation of the conditions allowing for a Ge n e ra l T h e o ry of He a l t h , the author ex p l o res two important structural dimensions of the scientific health f i e l d : the socio-anthropological dimension and the epistemological dimension. As a pre l i m i n a ry semantic fra m ew o rk , he adopts the following definitions in English and h i c h , despite their limitations, can be used as a point of depart u re for th… Show more

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“…Many diseases in digital roleplaying games work within this framework and intensify biomedicalized subjectification. Health and disease -the normal and the pathological -define one another (Canguilhem 1978;Briceño-León 2001;Haverkamp, Bovenkerk, and Verweij 2018), and so it should come as no surprise that diseases in digital games operationalize the same masculine rationality. Within a biomedical apparatus, we no longer typically define health as the absence of disease, but instead fixate on individual's capacities to self-regulate, adapt, and self-govern (Huber et al 2011;Rail and Jette 2015).…”
Section: Fig 1: Bethesda's Fallout 76 Heads-up Display (Hud) Descrimentioning
confidence: 99%
“…Many diseases in digital roleplaying games work within this framework and intensify biomedicalized subjectification. Health and disease -the normal and the pathological -define one another (Canguilhem 1978;Briceño-León 2001;Haverkamp, Bovenkerk, and Verweij 2018), and so it should come as no surprise that diseases in digital games operationalize the same masculine rationality. Within a biomedical apparatus, we no longer typically define health as the absence of disease, but instead fixate on individual's capacities to self-regulate, adapt, and self-govern (Huber et al 2011;Rail and Jette 2015).…”
Section: Fig 1: Bethesda's Fallout 76 Heads-up Display (Hud) Descrimentioning
confidence: 99%
“…Many diseases in digital roleplaying games work within this framework and intensify biomedicalized subjectification. Health and disease -the normal and the pathological -define one another (Canguilhem 1978;Briceño-León 2001;Haverkamp, Bovenkerk, and Verweij 2018), and so it should come as no surprise that diseases in digital games operationalize the same masculine rationality. Within a biomedical apparatus, we no longer typically define health as the absence of disease, but instead fixate on individual's capacities to self-regulate, adapt, and self-govern (Huber et al 2011;Rail and Jette 2015).…”
Section: Fig 1: Bethesda's Fallout 76 Heads-up Display (Hud) Descriptive Text Added For Clarificationmentioning
confidence: 99%