2013
DOI: 10.1590/s0080-623420130000400022
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Jogo educativo sobre drogas para cegos: construção e avaliação

Abstract: Estudo realizado com o objetivo de construir e avaliar um jogo educativo sobre drogas psicoativas acessível a pessoas cegas, desenvolvido em três etapas: construção do jogo educativo, avaliação por três especialistas em educação especial e doze cegos. Foi construído um jogo de tabuleiro denominado Drogas: jogando limpo . Na Versão Alfa os especialistas fizeram sugestões em relação às e instruções e ao tabuleiro: textura das casas, peças do jogo e escrita em Braille. Na Versão Beta, procedeu-se à avaliação pelo… Show more

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Cited by 11 publications
(19 citation statements)
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“…In this sense, games can be seen as the first step for health education actions, since they enable learning and serve as an encouragement for lifestyle change, promoting health and preventing injuries, which leads to a change in CNCD. They modify the teaching-learning process, as it allows through the acquired knowledge self-care of the elderly with PD and the change in their daily life, as well as offer of moments of relaxation and joy through playful games that favor cognitive stimulation and collaborate for stress relief caused by pathology symptoms (23,32,(37)(38) .…”
Section: Discussionmentioning
confidence: 99%
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“…In this sense, games can be seen as the first step for health education actions, since they enable learning and serve as an encouragement for lifestyle change, promoting health and preventing injuries, which leads to a change in CNCD. They modify the teaching-learning process, as it allows through the acquired knowledge self-care of the elderly with PD and the change in their daily life, as well as offer of moments of relaxation and joy through playful games that favor cognitive stimulation and collaborate for stress relief caused by pathology symptoms (23,32,(37)(38) .…”
Section: Discussionmentioning
confidence: 99%
“…Educational games are considered tools that provide the development of the construction of health knowledge, and for the participating subjects as fun, stimulating, innovative means that allow the participation of the subjects in the collective construction of knowledge, through the exchange of information and reflections (37) . Through games, it is possible to obtain new knowledge and provide development of promotion and prevention actions, health problems control and transformative actions of their daily life horizontally, breaking with traditional directive and vertical education (23) .…”
Section: Discussionmentioning
confidence: 99%
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“…The information is displayed in Braille and print. Special education experts experienced in games for the blind assessed its accessibility [9].…”
Section: Introductionmentioning
confidence: 99%