2020
DOI: 10.1590/0004-282x20200012
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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review

Abstract: ABSTRACT Background: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. Objective: To verify the outcomes (O) analyzed in randomized controlled trials (C; S) that investigated the use of Xbox/Kinect (I) in patients with stroke (P). Methods: This is a systematic literature review that meets PRISMA standards and the eligibi… Show more

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Cited by 15 publications
(5 citation statements)
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“…Nevertheless, these systems, because of their ease of use, have the disadvantage of having a great heterogeneity of the protocols used; the Kinect + XBOX ® system is usually recommended in 12–40 sessions, 2–5 times/week, 30–120 min per session. The four most popular commercial programs are typically: Kinect Sports I and II ® , Kinect Adventures ® and Kinect Gunstringer ® [ 32 ].…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, these systems, because of their ease of use, have the disadvantage of having a great heterogeneity of the protocols used; the Kinect + XBOX ® system is usually recommended in 12–40 sessions, 2–5 times/week, 30–120 min per session. The four most popular commercial programs are typically: Kinect Sports I and II ® , Kinect Adventures ® and Kinect Gunstringer ® [ 32 ].…”
Section: Discussionmentioning
confidence: 99%
“…Kinect DK contains a 1 million pixel time of flight (TOF) depth camera, a 360° 7-microphone array, a 12 million pixel full high-definition camera, and a direction sensor. This small and portable binocular depth camera supports complex computer vision and voice models [22].…”
Section: Deep Data Collectionmentioning
confidence: 99%
“…Microsoft Kinect V2, based on a depth camera, is the most representative example of this new technology and has been applied in the research of posture and motion capture. There have been numerous studies that support the reliability of the Kinect V2 in assessing spatiotemporal and kinematic gait parameters with good angle results and transverse displacement results for static posture testing, but the datasets used in these studies were relatively small [ 10 , 11 , 12 , 13 ]. However, Kinect obtains gait parameters through its processing software Kinect Software Development Kit (SDK), which is mainly aimed at researchers and developers and not very friendly to clinicians.…”
Section: Introductionmentioning
confidence: 99%