Abstract:In dynamic environments, when faced with a choice of which learning strategy to adopt, do people choose to mostly explore (maximizing their long term gains) or exploit (maximizing their short term gains)? More to the point, how does this choice of learning strategy influence one's later ability to control the environment? In the present study, we explore whether people's self-reported learning strategies and levels of arousal (i.e., surprise, stress) correspond to performance measures of controlling a Highly Uncertain or Moderately Uncertain dynamic environment. Generally, self-reports suggest a preference for exploring the environment to begin with. After which, those in the Highly Uncertain environment generally indicated they exploited more than those in the Moderately Uncertain environment; this difference did not impact on performance on later tests of people's ability to control the dynamic environment. Levels of arousal were also differentially associated with the uncertainty of the environment. Going beyond behavioral data, our model of dynamic decision-making revealed that, in actual fact, there was no difference in exploitation levels between those in the highly uncertain or moderately uncertain environments, but there were differences based on sensitivity to negative reinforcement. We consider the implications of our findings with respect to learning and strategic approaches to controlling dynamic uncertainty.
On what basis do we learn to make effective decisions when faced with intermittent feedback from actions taken in a dynamic decision-making environment? In the present study we hypothesize that reward information (financial, social) may provide useful signals that can guide decision-making in these situations. To examine this, we present three experiments in which people make decisions directly towards controlling a dynamically uncertain output. We manipulate the framing of incentives (gains and losses) and the form of the incentives (financial, social), and measure their impact on decision-making performance (both in frequent and intermittent output feedback conditions). Overall, performance suffered under intermittent output feedback. Relative to social rewards, financial rewards generally improved control performance, and a gains framing (financial, social) leading to better performance than a losses framing (financial, social). To understand how rewards affect behavior in our tasks, we present a reinforcement learning model to capture the learning and performance profiles in each of our experiments. This study shows that information regarding incentives impacts the levels of exploration, the optimality of decisions-making, and the variability in the strategies people develop to control a dynamic output experienced frequently and intermittently.
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