With the prevalence of COVID-19, the modeling of epidemic propagation and its analyses have played a significant role in controlling epidemics. However, individual behaviors, in particular the self-protection and migration, which have a strong influence on epidemic propagation, were always neglected in previous studies. In this paper, we mainly propose two models from the individual and population perspectives. In the first individual model, we introduce the individual protection degree that effectively suppresses the epidemic level as a stochastic variable to the SIRS model. In the alternative population model, an open Markov queueing network is constructed to investigate the individual number of each epidemic state, and we present an evolving population network via the migration of people. Besides, stochastic methods are applied to analyze both models. In various simulations, the infected probability, the number of individuals in each state and its limited distribution are demonstrated.
Evolutionary game on complex networks provides a new research framework for analyzing and predicting group decision-making behavior in an interactive environment, in which most researchers assumed players as profiteers. However, current studies have shown that players are sometimes conformists rather than profit-seeking in society, but most research has been discussed on a simple game without considering the impact of multiple games. In this paper, we study the influence of conformists and profiteers on the evolution of cooperation in multiple games and illustrate two different strategy-updating rules based on these conformists and profiteers. Different from previous studies, we introduce a similarity between players into strategy-updating rules and explore the evolutionary game process, including the strategy updating, the transformation of players’ type, and the dynamic evolution of the network structure. In the simulation, we implement our model on scale-free and regular networks and provide some explanations from the perspective of strategy transition, type transition, and network topology properties to prove the validity of our model.
In the evolution of cooperation, the individuals’ payoffs are commonly random in real situations, e.g., the social networks and the economic regions, leading to unpredictable factors. Therefore, there are chances for each individual to obtain the exceeding payoff and risks to get the low payoff. In this paper, we consider that each individual’s payoff follows a specific probability distribution with a fixed expectation, where the normal distribution and the exponential distribution are employed in our model. In the simulations, we perform the models on the weak prisoner’s dilemmas (WPDs) and the snowdrift games (SDGs), and four types of networks, including the hexagon lattice, the square lattice, the small-world network, and the triangular lattice are considered. For the individuals’ normally distributed payoff, we find that the higher standard deviation usually inhibits the cooperation for the WPDs but promotes the cooperation for the SDGs. Besides, with a higher standard deviation, the cooperation clusters are usually split for the WPDs but constructed for the SDGs. For the individuals’ exponentially distributed payoff, we find that the small-world network provides the best condition for the emergence of cooperators in WPDs and SDGs. However, when playing SDGs, the small-world network allows the smallest space for the pure cooperative state while the hexagon lattice allows the largest.
In the framework of the coevolution dynamics of the weak prisoner’s dilemma, inspired by prior empirical research, we present a coevolutionary model with local network dynamics in a static network framework. Viewing the edges of the network as social interactions between individuals, when individuals play the weak prisoner’s dilemma game, they accumulate both payoffs and social interaction willingness based on a payoff matrix of the social interaction willingness we constructed. The edges are then inhibiting or activating based on the social interaction willingness of the two individuals, and individuals only interact with others through activated edges, resulting in local network dynamics in a static network framework. Individuals who receive more cooperation will be more likely to activate the edges around them, meaning they will participate in more social interactions. Conversely, individuals who receive more defects will do the opposite. Specifically, we investigate the evolutionary dynamics of cooperation under different levels of sensitivity to social interaction willingness and the temptation to defect. Through the simulation, we find that sparse cooperator clusters can expand greatly when social interaction sensitivity and temptation to defect are low. In contrast, dense cooperator clusters form rapidly in a high social interaction sensitivity, which protects the cooperation from high temptation.
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