A common issue in bioinformatics is that computational methods often generate a large number of predictions sorted according to certain confidence scores. A key problem is then determining how many predictions must be selected to include most of the true predictions while maintaining reasonably high precision. In nuclear magnetic resonance (NMR)-based protein structure determination, for instance, computational peak picking methods are becoming more and more common, although expert-knowledge remains the method of choice to determine how many peaks among thousands of candidate peaks should be taken into consideration to capture the true peaks. Here, we propose a Benjamini-Hochberg (B-H)-based approach that automatically selects the number of peaks. We formulate the peak selection problem as a multiple testing problem. Given a candidate peak list sorted by either volumes or intensities, we first convert the peaks into -values and then apply the B-H-based algorithm to automatically select the number of peaks. The proposed approach is tested on the state-of-the-art peak picking methods, including WaVPeak [1] and PICKY [2]. Compared with the traditional fixed number-based approach, our approach returns significantly more true peaks. For instance, by combining WaVPeak or PICKY with the proposed method, the missing peak rates are on average reduced by 20% and 26%, respectively, in a benchmark set of 32 spectra extracted from eight proteins. The consensus of the B-H-selected peaks from both WaVPeak and PICKY achieves 88% recall and 83% precision, which significantly outperforms each individual method and the consensus method without using the B-H algorithm. The proposed method can be used as a standard procedure for any peak picking method and straightforwardly applied to some other prediction selection problems in bioinformatics. The source code, documentation and example data of the proposed method is available at http://sfb.kaust.edu.sa/pages/software.aspx.
Course reviews, which is designed as an interactive feedback channel in Massive Open Online Courses, has promoted the generation of large-scale text comments. These data, which contain not only learners' concerns, opinions and feelings toward courses, instructors, and platforms but also learners' interactions (e.g., post, reply), are generally subjective and extremely valuable for online instruction. The purpose of this study is to automatically reveal these potential information from 50 online courses by an improved unified topic model Behavior-Sentiment Topic Mixture, which is validated and effective for detecting frequent topics learners discuss most, topics-oriented sentimental tendency as well as how learners interact with these topics. The results show that learners focus more on the topics about course-related content with positive sentiment, as well as the topics about course logistics and video production with negative sentiment. Moreover, the distributions of behaviors associated with these topics have some differences.
Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a headmounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation. Transmitting the entire 360 video in high quality over bandwidth-constrained networks from server to client for real-time playback is challenging. In this paper we propose a multi-stream switching framework for VR video streaming: the server pre-encodes a set of VR video streams covering different view ranges that account for server-client round trip time (RTT) delay, and during streaming the server transmits and switches streams according to a user's detected head rotation angle. For a given RTT, we formulate an optimization to seek multiple VR streams of different view ranges and the head-angle-to-stream mapping function simultaneously, in order to minimize the expected distortion subject to bandwidth and storage constraints. We propose an alternating algorithm that, at each iteration, computes the optimal streams while keeping the mapping function fixed and vice versa. Experiments show that for the same bandwidth, our multi-stream switching scheme outperforms a non-switching single-stream approach by up to 2.9dB in PSNR.
Cloud Manufacturing Service Composition (CMSC) is the key issue and taking an important role in solving the interconnection and interoperability of resources and services for Cloud Manufacturing (CMfg). CMSC is a typical kind of NP-hard problems with the characteristics of dynamic and uncertainty. Solving large scale CMSC problem by using the traditional methods might be not efficient because of the massive complex resources and large-scale searching space. To overcome this shortcoming, a novel artificial bee colony algorithm named Multiple Improvement Strategies based Artificial Bee Colony algorithm (MIS-ABC) is proposed. MISABC improves the performance of classical ABC algorithm through several strategies such as (a) differential evolution strategy (DES), (b) oscillation strategy with classical trigonometric factor (TFOS), (c) different dimensional variation learning strategy (DDVLS), (d) Gaussian distribution strategy (GDS). Meanwhile, to address the CMfg scenario, we also propose a manufacturing service composition scheme named as Multi-Module Subtasks Collaborative Execution for Cloud Manufacturing Service Composition (MMSCE-CMSC). Eight benchmark functions with different characteristics, a comparison study with existed improved ABC algorithms and a case study are used to validate the performance of the algorithm. The results demonstrate the effectiveness of the proposed method for addressing complex CMSC problem in CMfg.INDEX TERMS Cloud manufacturing, cloud manufacturing service composition, multi-module subtasks, artificial bee colony algorithm.
Wearable devices are an emerging technological tool in the field of learning analytics. With the help of wearable technologies, an increasing number of scholars have a strong interest in studying the associations between student data and learning outcomes in different learning environments. This systematic review examines 120 articles published between 2011 and 2021, exploring current research on learning analytics based on wearable devices in detail from both descriptive and content analysis. The descriptive analysis reviewed the included literature in five dimensions: publication times of the reviewed literature, wearable devices and data types used in studies, stakeholders, objectives, and methods involved in the analysis procedure. The content analysis aims to examine the literature covered in terms of three categorical domains of educational objectives: cognitive, affective, and behavioral, to investigate the practical applications and potential issues of learning analytics based on wearable devices. After that, based on the overall research content of the reviewed literature, a framework for learning analytics based on wearable devices is present, and its application process is summarized and analyzed for the reference of related researchers. At last, we summarize the limitations of existing studies and present several recommendations to further promote research and development in this field.
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