In this paper, we analyze the relationship between viewer and viewing zones of integral imaging (II) system and present a partially-overlapped viewing zone (POVZ) based integral imaging system with a super wide viewing angle. In the proposed system, the viewing angle can be wider than the viewing angle of the conventional tracking based II system. In addition, the POVZ can eliminate the flipping and time delay of the 3D scene as well. The proposed II system has a super wide viewing angle of 120° without flipping effect about twice as wide as the conventional one.
In this paper, we propose a camera array calibration method based on planar parallax for integral imaging (II) threedimensional information acquirement. The camera array is calibrated in the II pickup and the original parallaxes are aligned by the correction matrix in parallel. The proposed method increases the freedom and flexibility of the II pickup. Appropriate experiments also show the robustness of the antiinterference ability of the camera array is improved obviously.
We propose a high optical efficiency three‐dimensional (3D)/two‐dimensional (2D) convertible integral imaging display by using a pinhole array on a reflective polarizer. The 3D mode is realized by adopting a pinhole array on a reflective polarizer to generate a point light source array. Three‐dimensional/2D convertible feature is realized by electrically controlling a polarization switcher. The reflective polarizer can reflect the light that has the orthogonal polarization direction with the reflective polarizer and transmit the light that has the same polarization direction with the reflective polarizer. The reflected light is recycled, so the optical efficiencies for both 3D and 2D modes are enhanced. In the practical experiments, the optical efficiencies of the proposed integral imaging display increase by 8.04 times and 1.65 times in 3D and 2D modes comparing with the conventional integral imaging display that has no light recycle, respectively.
In this paper, we simplify the equipments for integral imaging (II) pickup and implement an active II system based on multiple structured light (MSL) method. In the active II system, the complete three-dimensional (3D) shape of the 3D scene can be reconstructed, and the tunable parallaxes can be generated without occlusions. Therefore, the high-quality 3D images can be displayed efficiently by the II. We also use the Compute Unified Device Architecture implementing the processing algorithms in graphics processing unit. The experimental results demonstrate the effectiveness of the MSL method for the II pickup and the acceleration for the elemental image array generation. Especially, the proposed method is suitable for the real scene with high precision.
We propose an approach on two-step 3D warping with background filling for the multi-view autostereoscopic display. The method can obtain high quality virtual view images, and the multi-view autostereoscopic image is synthesized by using reference images and virtual view images. The experimental results show the effectiveness of the method for the autostereoscopic display.
We propose an elemental image array (EIA) generation method by using an optimized depth image‐based rendering (DIBR) algorithm. In this method, the EIA is synthesized by the reference and virtual viewpoint elemental images, and the virtual viewpoint elemental images at the given locations are generated by DIBR algorithm. We optimize the existing DIBR algorithm by adaptively repairing the warped depth images in the processing part and extend the generation dimension of the virtual viewpoint elemental images from one dimension to two dimensions. The optimized DIBR algorithm can effectively solve the problem: the low quality of virtual viewpoint elemental images caused by discontinuous depth values and disocclusion regions. We also implement the generations of virtual viewpoint elemental images and EIA in graph processing unit to reduce the time cost. Experimental results show that the proposed method can not only improve the quality of the virtual viewpoint images but also accelerate the generations of the virtual viewpoint elemental images and EIA.
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