Background and Study Aim. COVID-19 pandemic has impacted all spheres of human life. This study presents the impact of the COVID-19 pandemic on sports activities and the life of sportsmen. It is analysed the inter-connected themes for identifying research trends and motifs from the published studies between March 2020 to March 2021. Material and Methods. With the assistance of the UTM library for accessing online databases and electronic resources of Scopus, Web of Science, and ScienceDirect a rigorous search for published collecting data on the impact of COVID-19 on the sports participation and sportsmen was carried out. 650 studies retrieved from the reputable online database of Web of Science, ScienceDirect, and Scopus. 32 studies of which are matched with the criteria for analyzing through NVIVO-12 and Vos Viewer software. For selecting the articles most relevant to the objectives of this study, the principles of Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) were followed. Results. The results show that the COVID-19 pandemic mostly influences making constraints on physical activities. The mental and physical life were concurrently impacted by it. Bibliometrics analysis for key-word and term co-occurrence indicates that the research trend of COVID-19 and its impact was mainly focused on COVID-19 and Mental health or physical health or economic life of the stakeholders of sports affairs. Conclusions. This study has some implications for the athletes for maintaining a healthy life and for the authority of managing impacts, and researchers researching with new dimensions.
The temporary closure of schools around the world to limit the spread of the COVID-19 has induced a new challenge for parents. Particularly, for those working remotely, making sure the children follow the learning schedule given by the school and keeping them occupied at home until bedtime is no obvious duty to make efforts to boost their enthusiasm. Therefore, one strategy proposed to motivate children's learning at home is to gamify their learning activities. Numerous studies have been published on the use of various digital platforms in gamification research, however, gamified systems in a non-technology environment or non-digital platform have been inadequately discussed and investigated by scholars. Thus, in this study, we will present a concise discussion on how gamified activities can be utilized in a non-tech environment. This conceptual paper employing a systematic literature review in collecting and analyzing the data. Through a review of the current empirical and conceptual literature, this study presents a new conceptual framework of the gamification concept in a non-technology environment. The study recommends that applying game-based elements or mechanics to motivate and engage children's learning can be carried out anywhere and anytime for any grade level, without waiting for high-tech supports.
Pada penelitian ini membahas menjamurnya pengemis di bawah umur yang masih beroperasi di wilayah Kota Banda Aceh terutama di tempat umum, dimana hal ini bertentangan dengan Qanun Aceh nomor 11 tahun 2013 pasal 45 dan 46 ayat. Fokus penelitian ini pegawasan langsung dan pngawasan tidak langsung serta melihat faktor penghambat internal dan ekstemal. Adapun tujuan penelitian ini untuk mendeskripsikan dan mengetahui pengawasan dan faktor yang mempengaruhi pengawasan penertiban pengemis di bawah umur pada Kota Banda Aceh. Metode dalam penelitian ini menggunakan metode deskriptif kualitatif serta dilakukan tekhnik pengumpulan data melalui wawancara pada pihak yang menjadi sumber, melalui pengamatan langsung dan tidak langsung serta literatur pustaka. Dari hasil penelitian didapatkan bahwa pengawasan langsung lebih efektif dan signifikan dalam penertiban pengemis di bawah umur, sedangkan pengawasan tidak langsung hanya dapat dijadikan referensi yang masih harus di cari kebenarannya. Adapun dampak internal dan ekstemal pada pengawasan penertiban ini masih sangat menghambat kinerja Dinas Sosial Kota Banda Aceh. Namun sisi positifnya adalah masyarakat mulai memperingati pengemis di bawah umur.
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