Perancangan aplikasi PANTAU ditujukan untuk petani yang mendapatkan bantuan hibah tanaman untuk penghijauan dan komersil. Dalam aplikasi pantau ini organisasi yang bekerja sama dengan petani dapat memantau perkembangan tanaman yang dihibahkan dan petani dapat mengirimkan informasi kondisi tanaman secara up to date melalui masing masing akun yang dimiliki. Dalam perancangan UI/UX aplikasi PANTAU digunakan design thinking method untuk mengetahui kebutuhan perancangan sesuai dengan yang dibutuhan user. Dan untuk testing menggunakan heuristic evaluation dan usability testing untuk mengetahui keefektifan dari rancangan UI/UX aplikasi PANTAU. Adapun testing ditujukan pada 22 user yang terdiri dari petani, organisasi dan pengelola sistem.
Product design become more important thing for traditional snack producers, especially jajan pasar, which is the term for traditional snack in the Semarang and Central Java Region. The design of packaging and digital advertising is also a supporting tool in marketing of jajan pasar. The development of creativity and product packaging innovation is the key to achieving success for the business being run. Product packaging is a way for consumers to judge a product both in the terms of benefits, aesthetics and quality of the product. The unique product design is an added value in marketing of jajan pasar through digital advertising. Jajan pasar are the potency of Gajahmungkur, but this potential is not supported by packaging design and digital advertising in expanding marketing. Seeing this problem, the communication science lecturer cooperated with Karang Taruna Gajahmungkur to create a public service program about the importance of digital advertising supported by a unique packaging design to increase the marketing of jajan pasar in the Gajahmungkur. Public service activities regarding packaging design and digital advertising are expected to be able to help the people of Gajahmungkur in marketing jajan pasar product so that they can improve the prosperity of Gajahmungkur communities
Sistem E-Commerce salah satu contoh dari perkembangan perdagangan yang terjadi di Indonesia. Kegiatan E-Commerce memiliki arti yang luas dan mencangkup banyak kegiatan bisnis dengan menggunakan internet, sebagai contoh kegiatan jual-beli produk melalui internet. Akan tetapi karena banyaknya toko online yang beredar para pembeli menjadi kesulitan untuk mencari informasi produk yang dicari. Terdapat beberapa website yang sudah ada untuk pencarian informasi produk namun masih belum sesuai dalam menampilkan produk. Sehingga walaupun sudah tersedia website serupa namun hasil dari informasi produk yang tampilkan masih belum sesuai dengan keyword yang diinputkan atau keinginan pembeli. Pada penelitian ini, digunakan teknik scraping dan implementasi arsitektur REST API untuk melakukan pencarian produk online dari website E-Commerce sesuai dengan yang diinputkan.
A Javan hawk-eagle conservation organization, Yayasan Konservasi Elang Indonesia, is struggling with its marketing & publication activities. The organization then uses a board game to help their conservation works. There are educational and conservative purposes embedded in the game design to be a formal framework to overcome the challenge. Using a board game as a conservation tool engages the players and deepens their understanding of the topic, Javan hawk-eagle. The process we use to develop the framework includes mapping the learning objectives to the game component and actions, board game design steps, and implementation and production of the board game. We then compare the cognitive aspect of the educational goal in a pre-test and post-test of the learners.
The COVID-19 pandemic that has occurred in the world and Indonesia is one of the affected countries. To limit the rate of transmission of COVID-19, the Ministry of Education issued regulations relating to online schools. With this online school, both parents and teachers need media to be able to monitor students' academic progress as long as online schools are implemented. Therefore, we need a system that can assist teachers and parents in monitoring students' academic progress. In this study, an e-report was designed by incorporating the components of students' academic aspect and students' character aspect. This system is supported by a decision support system using forward chaining to determine the feasibility of a grade increase according to the level of development of the student. The output of this system is student grade reports, advice given to parents and grade promotion decisions based on academic and character aspect.
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