Model progression denotes the organization of the inquiry learning process in successive phases of increasing complexity. This study investigated the effectiveness of model progression in general, and explored the added value of either broadening or narrowing students' possibilities to change model progression phases. Results showed that high-school students in the 'standard' model progression condition (n = 19), who could enter subsequent phases at will, outperformed students from a control condition (n = 30) without model progression. The unrestricted condition (n = 22) had the additional option of returning to previous phases, whereas the restricted condition (n = 20) disallowed such downward progressions as well as upward progressions in case insufficient knowledge was acquired. Both variants were found to be more effective in terms of performance than the 'standard' form of model progression. However, as performance in all three model progression conditions was still rather weak, additional support is needed for students to reach full understanding of the learning content.
Background. Inquiry learning environments increasingly incorporate simulation and modeling facilities. Students acquire knowledge through systematic experimentation with the simulations and express that knowledge in runnable computer models.
Aim. As inquiry and modeling activities are new and demanding for students, support for learning is needed. This article reports three experimental studies that examine how students’ inquiry and modeling activities can be supported.
Need for support. Study 1 was an empirical assessment of students’ support needs. It compared a group of domain novices to two more knowledgeable reference groups in order to determine the novices’ support needs.
Model progression and worked examples. In Studies 2 and 3, the need for support was addressed by model progression (gradually increasing task complexity) and worked-out examples, examining the effect of those interventions on students’ performance and learning. Results suggest positive effects due to both increasing model complexity and providing worked examples that show what the activities in each model progression phase entail and how they should be performed.
Implications. The pattern of results across the three studies are discussed with regard to students’ use of available resources, influence of prior knowledge, and the relationship between performance and learning.
Learning from computer models is a promising approach to learning. This study investigated how three types of learning from computer models can be applied to teach high-school students (aged 14-17) about the process of glucose-insulin regulation. Two traditional forms of learning from models (i.e. simulating a predefined model and constructing a model) were compared to learning from an erroneous model. In this innovative form of learning from computer models, students are provided with a model that contained errors to be corrected. As such, students do not have to engage in the difficult task of constructing a model. Rather, they are challenged to work with and correct the model in order for the simulation to generate correct output. As predicted, learning from erroneous models enhances learning of domain-specific knowledge better than running a simulation or constructing a model.
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