Many children with attention deficit hyperactivity disorder (ADHD) perform poorly in their academic studies. They also have difficulties in their social lives due to a lack of interpersonal skills and this often continues into adult life. Appropriate early therapies and medications can be very beneficial. In this paper, we introduce and demonstrate the benefits of a new type of treatment, namely, an eye-contact game which successfully exploits mixed reality technology. None of the patients in our experiment were older than ten years of age. They were able to pay attention and sustain interest in the treatment sessions over a span of six weeks. After participating in the treatment sessions with our game, the omission/commission errors which were evaluated in an attention test taken by the experimental group decreased significantly and appeared within the normal range. In addition to the improvement in error rates, the mean response time to an interactive metronome test significantly decreased. Importantly, our game allows patients to conduct this treatment by themselves at home without professional assistance. To the best of our knowledge, this study is one of the first studies to use a mixed reality head-mounted display to treat children with attention deficit hyperactivity disorder and to prove its potential as a treatment for clinically diagnosed children.
This study aimed to identify major topics and trends of media reports in news articles related to fitness centers before and after COVID-19 using big data analysis and to suggest future improvements. We collected 20,528 news articles from 2018 to 2019 (pre-COVID-19) and 20,264 news articles from 2020 to 2021 (post-COVID-19) and conducted frequency analysis, topic modeling, and sentiment analysis. The top keywords related to fitness centers were fitness, health, healthcare, and center both before and after COVID-19, but after the outbreak of COVID-19, new keywords emerged, such as digital, COVID-19, indoor, confirmed, platform, and mobile. Since the COVID-19 pandemic, four topics were extracted: COVID-19 and Exercise, Digital Smart Health Care, Health and Beauty, and Indoor Sports Facilities and Quarantine. Sentiment analysis showed that the frequency of negative words increased by approximately three times since the COVID-19 pandemic. Due to COVID-19, the top keywords of the negative data in order were infection, virus, disease, and limit. Based on the identified major issues and trends related to the fitness industry, these results can be used as foundational data for the future planning and policy development of the fitness industry.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.