We present a method for space-time completion of large space-time "holes" in video sequences of complex dynamic scenes. The missing portions are filled-in by sampling spatio-temporal patches from the available parts of the video, while enforcing global spatio-temporal consistency between all patches in and around the hole. This is obtained by posing the task of video completion and synthesis as a global optimization problem with a well-defined objective function. The consistent completion of static scene parts simultaneously with dynamic behaviors leads to realistic looking video sequences.Space-time video completion is useful for a variety of tasks, including, but not limited to: (i) Sophisticated video removal (of undesired static or dynamic objects) by completing the appropriate static or dynamic background information, (ii) Correction of missing/corrupted video frames in old movies, and (iii) Synthesis of new video frames to add a visual story, modify it, or generate a new one. Some examples of these are shown in the paper.
Abstract-This paper presents a new framework for the completion of missing information based on local structures. It poses the task of completion as a global optimization problem with a well-defined objective function and derives a new algorithm to optimize it. Missing values are constrained to form coherent structures with respect to reference examples. We apply this method to space-time completion of large space-time "holes" in video sequences of complex dynamic scenes. The missing portions are filled in by sampling spatiotemporal patches from the available parts of the video, while enforcing global spatio-temporal consistency between all patches in and around the hole. The consistent completion of static scene parts simultaneously with dynamic behaviors leads to realistic looking video sequences and images. Space-time video completion is useful for a variety of tasks, including, but not limited to: 1) Sophisticated video removal (of undesired static or dynamic objects) by completing the appropriate static or dynamic background information. 2) Correction of missing/corrupted video frames in old movies. 3) Modifying a visual story by replacing unwanted elements. 4) Creation of video textures by extending smaller ones. 5) Creation of complete field-of-view stabilized video. 6) As images are one-frame videos, we apply the method to this special case as well.
Given a set of images acquired from known viewpoints, we describe a method for synthesizing the image which would be seen from a new viewpoint. In contrast to existing techniques, which explicitly reconstruct the 3D geometry of the scene, we transform the problem to the reconstruction of colour rather than depth. This retains the benefits of geometric constraints, but projects out the ambiguities in depth estimation which occur in textureless regions.On the other hand, regularization is still needed in order to generate high-quality images. The paper's second contribution is to constrain the generated views to lie in the space of images whose texture statistics are those of the input images. This amounts to an image-based prior on the reconstruction which regularizes the solution, yielding realistic synthetic views. Examples are given of new view generation for cameras interpolated between the acquisition viewpoints-which enables synthetic steadicam stabilization of a sequence with a high level of realism.
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccuracies in geometry and registration, as well as lighting variations and surface reflections. Simple image projection results in visible seams on the surface. We minimize such seams using a global optimization that assigns compatible texture to adjacent triangles. The key idea is to search not only combinatorially over the source images, but also over a set of local image transformations that compensate for geometric misalignment. This broad search space is traversed using a discrete labeling algorithm, aided by a coarse-to-fine strategy. Our approach significantly improves resilience to acquisition errors, thereby allowing simple and easy creation of textured models for use in computer graphics.
When estimating foreground and background layers (or equivalently an alpha matte), it is often the case that pixel measurements contain mixed colours which are a combination of foreground and background. Object boundaries, especially at thin sub-pixel structures like hair, pose a serious problem. In this paper we present a multiple view algorithm for computing the alpha matte. Using a Bayesian framework, we model each pixel as a combined sample from the foreground and background and compute a MAP estimate to factor the two. The novelties in this work include the incorporation of three different types of priors for enhancing the results in problematic scenes. The priors used are inequality constraints on colour and alpha values, spatial continuity, and the probability distribution of alpha values. The combination of these priors result in accurate and visually satisfying estimates. We demonstrate the method on real image sequences with varying degrees of geometric and photometric complexity. The output enables virtual objects to be added between the foreground and background layers, and we give examples of this augmentation to the original sequences.
The thermal tolerance of a terrestrial insect species can vary as a result of differences in population origin, developmental stage, age, and sex, as well as via phenotypic plasticity induced in response to changes in the abiotic environment. Here, we studied the effects of both starvation and mild cold and heat shocks on the thermal tolerance of the red flour beetle, Tribolium castaneum. Starvation led to impaired cold tolerance, measured as chill coma recovery time, and this effect, which was stronger in males than females, persisted for longer than 2 days but less than 7 days. Heat tolerance, measured as heat knockdown time, was not affected by starvation. Our results highlight the difficulty faced by insects when encountering multiple stressors simultaneously and indicate physiological trade-offs. Both mild cold and heat shocks led to improved heat tolerance in both sexes. It could be that both mild shocks lead to the expression of heat shock proteins, enhancing heat tolerance in the short run. Cold tolerance was not affected by previous mild cold shock, suggesting that such a cold shock, as a single event, causes little stress and hence elicits only weak physiological reaction. However, previous mild heat stress led to improved cold tolerance but only in males. Our results point to both hardening and cross-tolerance between cold and heat shocks.
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