This paper proposes a reversible watermarking technique for natural images. According to the similarity of neighbor coefficients’ values in wavelet domain, most differences between two adjacent pixels are close to zero. The histogram is built based on these difference statistics. As more peak points can be used for secret data hiding, the hiding capacity is improved compared with those conventional methods. Moreover, as the differences concentricity around zero is improved, the transparency of the host image can be increased. Experimental results and comparison show that the proposed method has both advantages in hiding capacity and transparency.
Coordinate rotation digital computer (CORDIC) is an efficient algorithm for computations of trigonometric functions. Scaling-free-CORDIC is one of the famous CORDIC implementations with advantages of speed and area. In this paper, a novel direct digital frequency synthesizer (DDFS) based on scaling-free CORDIC is presented. The proposed multiplier-less architecture with small ROM and pipeline data path has advantages of high data rate, high precision, high performance, and less hardware cost. The design procedure with performance and hardware analysis for optimization has also been given. It is verified by Matlab simulations and then implemented with field programmable gate array (FPGA) by Verilog. The spurious-free dynamic range (SFDR) is over 86.85 dBc, and the signal-to-noise ratio (SNR) is more than 81.12 dB. The scaling-free CORDIC-based architecture is suitable for VLSI implementations for the DDFS applications in terms of hardware cost, power consumption, SNR, and SFDR. The proposed DDFS is very suitable for medical instruments and body care area network systems.
Wavelet packet transform known as a substantial extension of wavelet transform has drawn a lot of attention to visual applications. In this paper, we advocate using adaptive wavelet packet transform for texture synthesis. The adaptive wavelet packet coefficients of an image are organized into hierarchical trees called adaptive wavelet packet trees, based on which an efficient algorithm has been proposed to speed up the synthesis process, from the low-frequency tree nodes representing the global characteristics of textures to the high-frequency tree nodes representing the local details. Experimental results show that the texture synthesis in the adaptive wavelet packet trees (TSIAWPT) algorithm is suitable for a variety of textures and is preferable in terms of computation time.
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