A dialog-based interactive recommendation task is where users can express natural-language feedback when interacting with the recommender system. However, the users' feedback, which takes the form of natural-language critiques about the recommendation at each iteration, can only allow the recommender system to obtain a partial portrayal of the users' preferences. Indeed, such partial observations of the users' preferences from their natural-language feedback make it challenging to correctly track the users' preferences over time, which can result in poor recommendation performances and a less effective satisfaction of the users' information needs when in presence of limited iterations. Reinforcement learning, in the form of a partially observable Markov decision process (POMDP), can simulate the interactions between a partially observable environment (i.e. a user) and an agent (i.e. a recommender system). To alleviate such a partial observation issue, we propose a novel dialogbased recommendation model, the Estimator-Generator-Evaluator (EGE) model, with Q-learning for POMDP, to effectively incorporate the users' preferences over time. Specifically, we leverage an Estimator to track and estimate users' preferences, a Generator to match the estimated preferences with the candidate items to rank the next recommendations, and an Evaluator to judge the quality of the estimated preferences considering the users' historical feedback. Following previous work, we train our EGE model by using a user simulator which itself is trained to describe the differences between the target users' preferences and the recommended items in natural language. Thorough and extensive experiments conducted on two recommendation datasets -addressing images of fashion products (namely dresses and shoes) -demonstrate that our proposed EGE model yields significant improvements in comparison to the existing state-of-the-art baseline models.
Traditional joint-link robots have been widely used in production lines because of their high precision for single tasks. With the development of the manufacturing and service industries, the requirement for the comprehensive performance of robotics is growing. Numerous types of bio-inspired robotics have been investigated to realize human-like motion control and manipulation. A study route from inner mechanisms to external structures is proposed to imitate humans and animals better. With this idea, a brain-inspired intelligent robotic system is constructed that contains visual cognition, decision-making, motion control, and musculoskeletal structures. This paper reviews cutting-edge research in brain-inspired visual cognition, decision-making, motion control, and musculoskeletal systems. Two software systems and a corresponding hardware system are established, aiming at the verification and applications of next-generation brain-inspired musculoskeletal robots.
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