One of the most important fields of research is the effort to develop human abilities in various areas and to use them for the advancement of life and the improvement of one's livelihood. The Qurʾān, which Muslims believe that was the last book revealed by Almighty Allāh (God), gives many examples of how emotions help people and make them happier. The Qurʾān is a book that deals with emotions by using its guidance and helps refine people's emotions which were stated its various Sūrahs (chapters). This research makes an attempt to understand emotional Intelligence (EI), and to determine its aspects and skills based on Qurʾānic wisdoms. To investigate this issue, this study uses a qualitative data using both deductive and inductive approaches. The findings presented in this article are the outcomes of a thematic analysis of Qur'ānic verses (texts) related to the EI. This research identifies five aspects of EI: Religious, Psychological, Social, Environmental, and Divine Laws. It also identifies forty basic skills derived from Qurʾānic verses. Finally, it suggests further studies to come up with more EI skills that encompass all human aspects and achieve its goals and meet its needs.
Artificial intelligence applications, including electronic games, have spread widely in our time among children and young people, and parents have suffered from the disruption of their children from them and the surrounding community due to sitting a lot with these applications and electronic games, especially in light of the pandemic of the Covid-19 virus, and children look at their interests, which leads to their addiction With the aim of developing their mental abilities while parents consider their interests to spend times and at the same time have many implications for achieving the goal of keeping the mind, and therefore the importance of research lies in clarifying how to preserve the mind through applications of artificial intelligence, interests and spoilers from electronic games and how to achieve them for the objective of keeping the mind, and research aims To define the objective of keeping the mind, artificial intelligence and electronic games, and to clarify its interests and spoils and how to bring interests and ward off evil through legitimate controls in order to achieve the objective of keeping the mind, the researcher used the
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