Paper ini akan membahas penyelesaian permasalahan kualitas hidup penghuni pada rusunawa dengan pendekatan aristektur ekologi. Permasalahan keterbatasaan lahan pada permukiman kumuh di perkotaan diselesaikan dengan hunian vertical atau rusunawa. Namun tidak serta merta kualitas hidup meningkat karena desain perancangan belum mempertimbangkan perubahan kebiasaan dari perumahan kampung horizontal ke rumah susun sewa (vertikal). Metode penelitian menggunakan metode kualitatif deskritif dengan tahapan (1) sintesis teori kulitas hidup dan aristektur ekologi (2) identifikasi studi preseden tiga rusun dengan teori kualitas hidup dan arsitektur ekologi (3) rekomendasi kriteria desain rusunawa yang memenuhi kualitas hidup dengan pendekatan arsitektur ekologi. Hasil dari penelitian akan menunjukan bahwa arsitektur ekologi merupakan pendekatan aristektur yang ideal bagi kriteriakriteria perancangan rusunawa yang memperhatikan kualitas hidup.
This paper discusses the optimization of heat gain in vertical housing design for the middle-low economy, using rhino, grasshopper, and ladybug simulation. This study aims to explore a vertical housing design that minimizes heat gain, optimizes view, and increases wind speed. The methodology of this research is quantitative, through an experimental method, namely by making a geometry model according to field conditions in the math model (rhinoceros simulation), then simulating solar radiation gain (heat gain) through grasshopper & ladybug simulation. The research step: (1) to analyze microclimate and site context, (2) to make model design simulation-based on Kampong structure (horizontal housing), ( 3) to analyze the radiation gain in the simulation model. (4) to recommend geometric shapes for the most optimal vertical housing gain of solar radiation (heat gain). The results show that from the simulation of 3 models based on the kampong structure's geometry, the most optimal form is the shape that minimizes the orientation of East and West. Modular geometry is the L-shaped shape of the kampong structure module and each floor is laid out on each floor in the opposite direction, thus casting a shadow on each floor. The final form result also provides optimal views and increased wind speed that can dissipate heat.
Safety is one of the four basic needs of pedestrians. It must be met before other pedestrian paths are met, namely: function, comfort, and aesthetics. The DKI Jakarta government has improved the quality of the walkable path infrastructure in the Thamrin Sudirman area. Which the areas are trade and service centers and primary activity centers, as well as a strategic area (Integrated Commerce Center and Upper Hamlet area are exchanges of mass public transport ( TOD) (Spatial Planning for DKI Jakarta Province in 2010-2030). It is to improve pedestrian convenience and safety. This study aims to explore the safety problems of the pedestrian in the Thamrin Sudirman area. The research methodology used is qualitative by observing the perception of psychological parameters and physical design parameters for pedestrian safety. The results will show a physical parameter design: an open design and a transparent façade that gives a high perception of safety for pedestrians. Then it can be a role model for the design of other walkable paths design.
This research will describe experimental research methodology using computer simulation with the case study of urban cool island research. The urban cool island is one of the urban heat island mitigation technology strategies. This technology uses a geometric and material intervention process that forms an urban cool island in an area with high urban heat island intensity. The urban cool island will expand and reduce the temperature of the hot islands so that the urban heat island gets smaller. In the research process, a series of experimental methodologies were carried out. Experimental methodology is carried out on a regional scale will be difficult and expensive. So a computer simulation is needed to facilitate urban cool island experiments in the area. The stages of experimental research with computer simulations use two process stages (1) Quasi-measurement experiments and field observations in the UCI area, (2) Validation of field measurements versus simulation models, (3) Experiments with computer simulations by creating test models and comparison models. The scope of research on the scale of urban areas with experimental methodology becomes efficient with the help of computer simulations. In Urban Cool Island, several countries have also used this methodology. Computer simulation used: ENVI-MET, CFD-Ansys, and others. Before starting the research, a clear frame or research design is needed, determining variables, replicating the real conditions, mastering the use of simulations, and always paying attention to the results, which are continuously controlled and validated to produce simulations that are close to the real conditions.
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