Reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. In this paper, we classify RL into direct and indirect methods according to how they seek optimal policy of the Markov Decision Process (MDP) problem. The former solves optimal policy by directly maximizing an objective function using gradient descent method, in which the objective function is usually the expectation of accumulative future rewards. The latter indirectly finds the optimal policy by solving the Bellman equation, which is the sufficient and necessary condition from Bellman's principle of optimality * . We take vanilla policy gradient and approximate policy iteration to study their internal relationship, and reveal that both direct and indirect methods can be unified in actor-critic architecture and are equivalent if we always choose stationary state distribution of current policy as initial state distribution of MDP. Finally, we classify the current mainstream RL algorithms and compare the differences between other criteria including value-based and policy-based, modelbased and model-free.
Model information can be used to predict future trajectories, so it has huge potential to avoid dangerous regions when applying reinforcement learning (RL) on real-world tasks, like autonomous driving. However, existing studies mostly use model-free constrained RL, which causes inevitable constraint violations. This paper proposes a model-based feasibility enhancement technique of constrained RL, which enhances the feasibility of policy using generalized control barrier function (GCBF) defined on the distance to constraint boundary. By using the model information, the policy can be optimized safely without violating actual safety constraints, and the sample efficiency is increased. The infeasibility in solving the constrained policy gradient is handled by an adaptive coefficient mechanism. We evaluate the proposed method in both simulations and real vehicle experiments in a complex autonomous driving collision avoidance task. The proposed method achieves up to four times fewer constraint violations and converges 3.36 times faster than baseline constrained RL approaches.
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