Research has shown that effective and efficient learning management systems (LMS) were the main reasons for sustainable education in developed nations during COVID-19 pandemic. However, due to slow take-up of LMS many schools in developing countries, especially Africa were completely shut down due to COVID-19 pandemic. To fill this gap, 4 AI-based models; Support Vector Machine (SVM), Gaussian Process Regression (GPR), Artificial Neural Network (ANN), and Boosted Regression Tree (BRT) were developed for prediction of LMS determinants. Nonlinear sensitivity analysis was employed to select the key parameters of the LMS determinants data obtained from 1244 schools’ students. Five statistical indices were used to validate the models. The performance results of the four developed AI models discovered facilitating conditions, attitude towards LMS, perceived enjoyment, users’ satisfaction, perceived usefulness, and ease of use to be the most significant factors that affect educational sustainability in Nigeria during COVID-19. Further, single model’s performance results comparison proved that SVM has the highest prediction ability compared to GPR, ANN, and BRT due to its robustness in handling data uncertainties. The study results identified the factors responsible for total schools’ closure during COVID-19. Future studies should examine the application of other linear and other nonlinear AI techniques.
Nowadays, mobile banking apps are becoming an integral part of people lives due to its suppleness and convenience. Despite these benefits, yet its growth in evolving states is beyond expectations. However, using mobiles devices to conduct financial transactions involved a lot of risk. This paper aims to investigate customers’ reasons for non-usage of the new conduits in developing countries with distinct interest in Nigeria. The study adopts two methods of analysis, artificial intelligence-based methods (AI), and structural equations modeling (SEM). A feed-forward neural network (FFNN) sensitivity examination technique was used to choose the most dominant parameters of mobile banking data collected from 823 respondents. Four algebraic directories were used to corroborate the study AI-based model. The study AI results found risk, trust, facilitating conditions, and inadequate digital laws to be the most dominant parameters that affect mobile banking growth in Nigeria, and discovered social influence and service quality to have no influence on Nigerians’ resolve to use moveable banking apps. Moreover, the results proved the superiority of AI-based models above the classical models. Government and pecuniary institutes can use the study outcomes to ensure secured services offering, and improve growth. Finally, the study suggests some areas for future studies.
Gamification is considered by many scholars to be an effective tool for engaging individuals in teaching and learning process, organizational task, business environment, and other recreational activities. However, some students and tutors of various institutions of learning across the globe lack clear understanding on how gamification applications positively affect teaching and learning via intrinsic and extrinsic motivations. Despites all its potential benefits as suggested by prior literatures with regards to flexibility and externalization of learning process, yet some colleges and universities are not fully convinced that use of gamification elements motivate students to engage more on their learning activities which in turns change attitudes and behaviours. Hence, the need for study to extract these motivational effects of gamifications applications from the existing body of knowledge. Therefore, this study utilized some of the comprehensive databases such as ScienceDirect, Web of science, IEEE Xplore, and SpringerLink, with the aims of identifying, extracting, analyzing and highlighting the motivational effects of gamification systems in education. Out of the articles discovered, 37 were fully read and analyzed. The study results highlight the motivational effects of gamification applications in education, and found badges, levels, feedbacks, points, and leader-board to be the most pleasant elements of gamification applications that motivate individuals, as they increase participation and engagement in learning process. Finally, the study suggests area of future work.
With recent advances in mobile and internet technologies, the digital payment market is an increasingly integral part of people’s lives, offering many useful and interesting services, e.g., m-banking and cryptocurrency. The m-banking system allows users to pay for goods, services, and earn money via cryptotrading using any device such as mobile phones from anywhere. With the recent trends in global digital markets, especially the cryptocurrency market, m-banking is projected to have a brighter future. However, information stored or conveyed via these channels is more vulnerable to different security threats. Thus, the aim of this study is to examine the influence of security and confidentiality on m-banking patronage using artificial intelligence ensemble methods (ANFIS, GPR, EANN, and BRT) for the prediction of safety and secrecy effects. AI models were trained and tested using 745 datasets obtained from the study areas. The results indicated that AI models predicted the influence of security with high precision (NSE > 0.95), with the GPR model outperformed the other models. The results indicated that security and privacy were key influential parameters of m-payment system patronage (m-banking), followed by service and interface qualities. Unlike previous m-banking studies, the study results showed ease of use and culture to have no influence on m-banking patronage. These study results would assist m-payment system stakeholders, while the approach may serve as motivation for researchers to use AI techniques. The study also provides directions for future m-banking studies.
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