Bug tracking tools are vital for managing bugs in any open source as well as proprietary commercial projects. Considering the significance of using an appropriate bug tracking tool, we assess the features offered by 31 open source bug tracking tools and their significance of usage in open source projects. We have categorized these tools into different classes based on their features. We have also conducted a developer survey by working with open source software practitioners to understand the effectiveness of these tools in their day-to-day software development. We also explored StackOverFlow -a developer Q&A forum to understand the developer experiences and challenges while using open source bug tracking tools. Our observations generated encouraging results that can used as a recommendation guide for open source software community to choose the best bug tracking tool based on their functional needs. Additionally, we have identified few features that are needed but not offered by most of these bug tracking tools.
Large organizations have diverse product offerings to meet various business needs. To increase revenue, its common these days to offer software products as integrated product suite(s) rather than individual products. Creating and maintaining high quality software products within the integrated product suite requires rigorous product engineering methods. The sheer size of products and dependencies involved tend to raise unidentified defects that may become critical post product upgrades or after every release cycle. It is difficult to track such defects and its widespread across underlying sub-products. In this paper, we present a model based approach to study the defect dependency in large scale integrated software products to avoid surprise defects after product release. To validate the approach, we have applied it on some pilot projects in industry.
Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical space with no additional external hardware support apart from the the regular Head-Mounted-Device (HMD) itself. As part of our work, we developed a Virtual Art Gallery as a use-case to validate our algorithm. We conducted a simple user-study to gather feedback from the participants to evaluate the ease of locomotion of the application. The results showed that our algorithm could generate limitless paths of our use-case under predefined conditions and can be extended to other use-cases.
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