In a dynamic and complex environment, to improve the cooperative operation efficiency of multiple AUV groups, a bionic neural wave network (BNWN) algorithm, and a velocity vector synthesis (VVS) algorithm are proposed. A strategy of space decomposition and node space recursion is adopted to provide dynamic navigation maps for AUV monomers and to modularize the tasks. A closed boundary function is introduced to construct a dynamic grid model to autonomously avoid obstacles with multiple moving forms. The results of three sets of simulation experiments show that the number of changes in direction, the total path length, and the collision rate of AUV individuals are greatly reduced. These results prove that the proposed algorithm has high autonomy and strong adaptability.
We present a bionic neural wave network that uses multiple autonomous underwater vehicles to search and acquire intelligent targets in an unknown underwater environment. The neuron pheromone content is arranged according to neural wave diffusion and layer-by-layer energy attenuation, when underwater mesh space based on neural wave diffusion theory was established that the neuron nodes in the neural network structure correspond to obstacles, autonomous underwater vehicles, and targets in the environment. In order to solve the problems of over-allocation and under-allocation of the multi-autonomous underwater vehicles system during the cooperative capture of targets, a redistribution mechanism based on the improved self-organizing map algorithm is implemented and directed to rationalize task distribution. Two different taboo search methods are employed to update the autonomous underwater vehicle path in real time, and the polynomial coefficient solution method is used to fit partial path data. So that the autonomous underwater vehicle trajectory can be obtained and an interceptor position coordinate can be predicted. An auxiliary autonomous underwater vehicle is aimed to replace the intercepted autonomous underwater vehicle and the matching capture points are tracked to ensure the completion of the task so that the full range of hunting targets is identified. In order to simulate an unknown complex underwater environment, obstacles are randomly arranged around the target, the location information of the obstacle, and the target is unknown and unpredictable. Four simulation experiments were performed to verify the accuracy and efficiency of the algorithm under unknown environment. The results show that this algorithm can improve the path update average efficiency by 66% compared with other algorithms. Obviously, this algorithm is reasonable and effective.
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