The third-person effect hypothesis has become one of the most important aspects in the research field within the American empirical school. A large number of studies have adopted empirical research methods to verify the reliability of the third-person effect. With the rise of the network society, local research on the third-person effect has gradually extended to the verification or falsification of the third-person effect in the network environment. This article begins with a study on the third-person effect of online commercial advertisements based on the students from Guangzhou Huashang College. Through the study, the research hypotheses have been proposed and questionnaires have been distributed to the research subjects for analysis. Based on a series of quantitative operations, such as data analysis, empirical observations, and empirical research, this study provides a source of reference and reflection for research in this field.
Anime movie is a branch of cinematics. Unlike traditional movies, anime movies stand out with special characteristics in terms of how they shape the personality of the characters and how they portray the inner world of those characters. “Realism” and “surrealism” are important elements in anime movies to portray the stories. In this article, the special aesthetic of anime movies is analyzed using the works produced by Hayao Miyazaki. The internal conflict between “realism” and “surrealism” is analyzed in order to understand the character image and story theme in an in-depth manner.
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